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Forum Overview
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Guess Who Fucked Up X-Com Now
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by Jerry Whorebach 05/29/2011, 11:43am PDT |
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...if it happened BEFORE he took the shot instead of after it, and/or the amount of time he spent "aiming" had some relation to the difficulty of the shot. In Fallout Tictacs (and every other pseudo-real-time squad-level wargame I've ever played) it's more like the little guy's just waiting for some arbitrary timer to expire or a little bar to refill. The worst offenders are probably games like the Infinity Engine RPGs, which tacitly acknowledge the ridiculousness of everyone making exactly one attack every six seconds by rendering "cosmetic" attacks with zero mechanical backing in between the real ones. I guess that's okay if you're just looking to experience the flavour of a battle raging on your computer screen, but it's fucking inexcusable for anyone more interested in actually playing games than sitting around waiting for them to finish.
Don't get me wrong, I'm not opposed to abstraction; I just think it should be used in service of the gameplay (as in a traditional turn-based system) instead of in lieu of it. |
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Has anyone here enjoyed XCOM Apocalypse and can help me enjoy it? by WITTGENSTEIN 05/28/2011, 11:27am PDT
Hmm, the only problem I ever had with it was when the aliens started using those by Eurotrash 05/28/2011, 12:06pm PDT
Re: Has anyone here enjoyed XCOM Apocalypse and can help me enjoy it? by Arbit 05/28/2011, 9:05pm PDT
I've never understood the popularity of real-time combat using turn-based rules. by Jerry Whorebach 05/29/2011, 12:37am PDT
I'd rather have full real-time battles only in a UFO Defense remake NT by WITTGENSTEIN 05/29/2011, 9:22am PDT
Re: I've never understood the popularity of real-time combat using turn-based by Arbit 05/29/2011, 10:16am PDT
That would be very realistic... by Jerry Whorebach 05/29/2011, 11:43am PDT
Your Eclipse Engine complain is a result of fidelity to the source material by motherfuckerfoodeater 05/29/2011, 5:59pm PDT
"nerves" then NT by fabio 05/30/2011, 2:11pm PDT
"shitting bricks" NT by Eurotrash 05/31/2011, 12:44am PDT
m-16 and ak-47 musket barrel-loaders. 1 shot per 20 seconds, max. NT by laudablepuss 05/31/2011, 2:02pm PDT
Shooting depletes his nerve reserve, while passively taking fire replenishes it? by Jerry Whorebach 05/31/2011, 1:35am PDT
Re: That would be very realistic... by Arbit 05/31/2011, 12:10pm PDT
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