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by Jerry Whorebach 10/26/2011, 2:52pm PDT |
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Playing Vanquish made me think Shinji Mikami heard all those ridiculous complaints about the lack of sidestepping in Resident Evil 4, and actually took them to heart. Your character in this game has more mobility options than any third-person shooter protagonist in history, including an omni-directional dodge roll and a rocket-assisted dash (the latter of which has you sliding along the floor on your knees like some kind of futuristic outer-space rock-and-roller). You never lack for tactical choice in Vanquish, and there's rarely (if ever) only one way to go about solving a particular encounter. I imagine you could get through the entire campaign playing it like Gears of War - you might not have as much fun as if you were playing it like Virtual-On, but you'd almost certainly finish.
If Vanquish has one weakness, it's probably the robot enemies; they do their job, they're just nothing you haven't seen before ("shoot the joints to expose the core!" "this one's made of liquid metal!"). And, let's face it, it's hard to get too excited about killing something that wasn't technically alive to begin with. Also, I never did come to grips with the weapon upgrade system, only learned to live with it. I presume they were going for some kind of compromise between a traditional STG power-up mechanic and Ratchet & Clank's progressive grindathon, but I can't imagine fans of either approach being particularly satisfied with the result. (In fairness, this was probably only an issue for me because I died so fucking much.)
Everything else was great, though, including the story (which takes an unexpected turn for the political in the last act - well, unexpected if you never played a Japanese game about war before) and especially the dialogue (I would be very happy if someone were to make a conversation-driven RPG that lives up to this standard). As far as I'm concerned, Vanquish represents the state of the art in corridor shooters, and is easily worth the $19 you'll pay for it.
[SPOILERS]Beating it on HARD unlocks GOD HARD, after which the playable closing credits take the form of the Asteroids minigame from Dead Space - with photos of the designers stamped on the asteroids! This game never stops entertaining.[/SPOILERS] |
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FREE MS POINTS GO GO GO by Jerry Whorebach 10/21/2011, 12:52pm PDT 
Use 10minutemail.net for unlimited free e-mail addresses. by Jerry Whorebach 10/21/2011, 1:05pm PDT 
All three fields must be filled. Redeem your codes immediately on xbox.com NT by Jerry Whorebach 10/21/2011, 1:09pm PDT 
Site is getting hammered, but codes are still going out. Don't give up! NT by Jerry Whorebach 10/21/2011, 1:22pm PDT 
Re: Site is getting hammered, but codes are still going out. Don't give up! by Mysterio 12/07/2013, 2:42pm PST 
Sorry pal, MS closed the free trial loophole I was using a couple months ago :( NT by Jerry Whorebach 12/07/2013, 7:18pm PST 
I don't own an XBox, should I panic? NT by laudablepuss 10/21/2011, 4:08pm PDT 
This is probably the last thing you want to hear right now... by Jerry Whorebach 10/21/2011, 4:43pm PDT 
Please buy and review Vanquish. NT by Gutsby 10/21/2011, 6:31pm PDT 
Way ahead of you! by Jerry Whorebach 10/21/2011, 9:55pm PDT 
"We've got eight hours to stop New York from becoming the next San Francisco." by Jerry Whorebach 10/22/2011, 5:14pm PDT 
Finished this last night. It was pretty good! by Jerry Whorebach 10/26/2011, 2:52pm PDT 
I bought it after your first report. Best 3rd person shooter. by Gutsby 10/27/2011, 5:31am PDT 
I love how the BOOST button becomes a CIGARETTE button when you're behind cover. NT by It really is the ultimate button. 10/27/2011, 11:41am PDT 
This was great and helpful. Everyone thank Gerry. by Caltrops 10/26/2011, 5:37pm PDT 
Make up to $125 in one day! by Mysterio 10/21/2011, 6:49pm PDT 
Does he dumpster-dive with this kind of rabid enthusiasm? NT by Casual observer 10/21/2011, 4:38pm PDT 
Are you retarded? Dumpsters are outside. NT by motherfuckerfoodeater 10/21/2011, 5:08pm PDT 
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