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by Bananadine 01/08/2012, 10:25am PST |
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It's a recent indie game that seems to have an unusually good reputation. It's top-down turn-based gun fights with destructible terrain, but it strongly differs from X-COM in that both sides' turns happen at once, so you just give orders and submit them and hope for the best, rather than actually moving anybody. This makes it hard to have any confidence that you're doing the right thing--you don't know what the enemies will do while your soldiers are moving, and on top of that, even if you did know their orders, you still wouldn't know what would happen when any two soldiers actually met, because there's some apparent randomness involved, with dudes missing their shots fairly often. I got several missions into the campaign thinking this was gonna be another D&D dice game I'd have to get mad at before I learned that the game actually takes pains to eliminate the majority of both those kinds of uncertainty, by letting you give orders to the enemy soldiers. In fact this is one of the central features of the game, despite that the tutorial didn't bother to teach it to me!
Anyway yeah you can order the enemies around. And they don't actually follow your orders, but you can simulate what would happen if they did, which turns out to give you enough information to make the game challenging and fun! And it stays that way until they start putting in fog of war, and then it's suddenly too random again, and (for me) boring. I gave up on the campaign at that point and moved into multiplayer, which was fun again! A pretty cool game, well worth the $1 or whatever I spent on it (it was in a Humble Bundle). |
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