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by sdroa jists 01/15/2012, 6:37pm PST |
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cons right away
key bindings key bindings key bindings. fyi this is the steam version (it was and might still be 5bux on steam right now along with ds1) but holy shit, there's more bindings than the fucking console version must have had. however, they did take into account some features which are bound to the mouse wheel, right mouse, or use the mouse pointer instead of a joystick axis, so it's a cut above a lot of other inferior console ports (lost planet, if we want to stick with capcom games). still, 4 bindings for 4 cursor directions, 2 for axis directions, the quick inventory key doesn't CLOSE the inventory, and you can't rebind the toggle aim function, nor can you rebind mouse2 to anything other than hold-to-aim. I am starting to think that rebinding various minor functions must be next to impossible, because this is the 5th or 10th console to pc port that has had this problem.
the scary parts and potential cutscene areas are way too obviously telegraphed. not a big flaw since as I mentioned earlier I am either impervious to scary games and movies, or way too easily frightened, because a game that sells itself on just being scary is usually not worth my time.
pros
good use of weapons. slicing body parts off monsters is a joy that you usually don't experience in many video games.
stomping the prone bodies of enemies causes the main character to react in the exact same way that your own mind reacts ("MOTHER FUCKING SHIT FUCK" *glorsh splat*)
sandboxy environment with linear level design. your objective tracker can also be switched to show the paths towards save points, shops, and upgrade workbenches.
runs great, looks great, good use of keybinding training, really good animations, voice acting is above average.
yatzee was (of course) wrong about the station not looking like some place anyone would want to live, the apartments are small without seeming cramped, and contain all of the features one would need to be comfortable in. you can even build an altar to baal in the living room, with enough space to write a circle of rune words around a lit candle |
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