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by sdroa jists 02/07/2012, 8:20am PST |
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I can bind the right stick's left/right axis to throttle up and down, and the up/down axis to rudder left and right, but I can't bind them to the CORRECT axis without the entire game spinning my ship at a zillion unrealistic mph making the game fucking unplayable
so anyway I played it with the goofy wrong axis and got to the 3rd mission, and the game is alright I suppose but all of joe's points are pretty much right on. enemy fighters take a billion shots to destroy, even with the limited count lock on missiles, having to constantly wrestle the thumbstick to draw a bead on a fighter for half a second to fire a burst 50 times in a row per each fighter gets a bit tiring, the progressive upgrade system is heavily imbalanced (weapon upgrades only reduce the gun overheat and missile count motherfucker what the fuck), and enemy ship explosions are pretty simplistic and lame.
but it doesn't get too terrible, there's some nice mixing up of objectives and action, the environments are filled with some decent clutter; asteroids, star bases, big ship wreckages.
what was especially nice was hacking into an enemy capital ship's subsystems with the hacking feature, to turn off their missile launchers or engines or something. the game promises a lot of extra depth, but it's gonna need some patches to really deliver on that depth |
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