Forum Overview :: Guess Who Fucked Up X-Com Now
 
Re: I thought that was half the tension in X-Com by fabio 03/07/2012, 7:38pm PST
Mischief Maker wrote:

Turn-based orders gives you total control over the situation. Real-Time bottlenecks your control through interface peccadilloes and the quality of your troops' AI.


Hence the ability to pause.

"Control" and not relying on AI in games like Combat Mission, Laser Squad, and Frozen Synapse led to spending 10% of your time on tactics and the rest on meticulously laying out commands to not have your units kill themselves being retarded. It always felt like you were playing an RTS with 10 seconds of lag.
PREVIOUS NEXT REPLY QUOTE
 
Video, FINALLY. by Arbit 03/06/2012, 5:52pm PST NEW
    I always thought Fallout Tactics' realtime mode had potential by fabio 03/06/2012, 8:08pm PST NEW
        Waiting for action points to gradually recharge has the potential to add by far more tedium than it relieves. 03/06/2012, 9:40pm PST NEW
            Yeah, it looks great. Looking forward to it. NT by Ice Cream Jonsey 03/06/2012, 10:52pm PST NEW
            More than sitting through entire enemy turns? by fabio 03/07/2012, 5:03am PST NEW
                Why not make all AI turns last less than one second? That's essentially NT by what real time does. 03/07/2012, 9:34am PST NEW
                I thought that was half the tension in X-Com by Mischief Maker 03/07/2012, 11:01am PST NEW
                    Re: I thought that was half the tension in X-Com by fabio 03/07/2012, 7:38pm PST NEW
            What is the point of having APs in a real time game? by Arbit 03/07/2012, 10:09am PST NEW
    That actually looks good. Cautiously optimistic that a forum rename will be in o NT by Entropy Stew 03/07/2012, 2:17pm PST NEW
 
powered by pointy