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Patch notes Highlights Reel (thanks SA) by WITTGENSTEIN 03/25/2012, 10:23am PDT
Critical fixes:
- The Continue Game button is now working.
- Fixed a crash when you killed the system killer.
- Fixed circumstances under which canceling a mission might crash game.
- Fixed drones firing while docked on carrier parent.
- Fleets without admirals no longer display "Defacto" as their admiral.
- Added fix to ensure that randoms and grand menaces don't spawn if all of them were disabled.
- Fixed an end-of-combat crash caused by inserting the same combat results into the game twice.
- Disabled purple placeholder effect appearing on all turret muzzles when firing. Existing muzzle effects still display as they did before the last update.
+ Treaty and Declare War options are now available in the diplomacy screen.
+ Fixed a crash the could occur when issuing orders to a ship with no crew.
+ It is no longer possible to scrap enemy ships.
- Fixed occasional crash due to Main Menu combat
- Fixed crash that could occur when destroying weapons in combat.
- Fixed crash caused by opening battle manager at a system where platforms are available for placement.
- Fixed a bug where dissolving a fleet would lead to empty fleets.
- Fixed known issues where boarding pods and assault shuttles were not able to connect to ships
+ Fixed a crash that could be caused by not having enough admirals for starting fleets.
+ Fixed planetary missiles not firing.
+ Fixed numerous known issues with fleet pathing.
+ Fixed known issues where colony information would not disappear for a player, preventing re-colonization and causing a crash in some cases.
+ Enemy fleets no longer appear in the fleet manager.
+ Fixed an issue where ships could become stuck in a permanently spinning state.
+ Fixed the known issues where ships would not respond to controls.
+ Fixed a bug that was causing combat to be initiated when no ships were present.
+ Torpedoes now apply damage to planets.
+ Fixed a crash that could occur when clicking the research cube on
the star map.
+ Fixed a hang when more then 1 combat took place
+ Fixed biome colonizers from hurting biosphere when terraforming.


Other fixes and changes:
- Turret fixes made to Human and Hiver Leviathans causing them to shoot through selves.
- Fixed an issue where the specters could intermittently stop moving during combat.
+ The System Killer will no longer run into stations.
+ Fixed build order removal.
+ Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers.
+ Fixed a number of turret errors (placed inside ship, placed backwards, etc.)
+ Fixed known issues where Drone carriers were not attaching drones.
+ Fixed known issue where meteors could not be destroyed.
+ Fixed bug where tooltips would be one line no matter how long they where.
+ Fixed a bug where a different station would be upgraded than the one selected.
+ Fixed known issues where boarding actions were not taking over ships.
+ Rapidly clicking buttons will no longer bypass feasibility studies.
+ Turrets no longer fire missiles after the crew are killed.
+ Fixed the issue where requesting surrender of an empire could lock
out camera control.

Additions and Changes
+ Tar Baby COL added.
+ Carriers can now carry other carriers.

Known Issues:
- Drones cannot be designed.
- Scrapping ships does not yet yield bonuses.
- System Killer auto resolve is not producing results.
- Some star systems have anomalous moon orbits.
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Between Stronghold 3 and Sword of the Stars II, I have set fire to 100$ this wk by WITTGENSTEIN 10/29/2011, 8:55am PDT NEW
    Sword of the Stars 2 might be a fuck-up of Masters of Orion 3 proportions by WITTGENSTEIN 10/29/2011, 7:19pm PDT NEW
        Don't rule out plain technical incompetence by Mischief Maker 10/30/2011, 9:29am PDT NEW
            Arinn posted a blog thingie Saturday about it by WITTGENSTEIN 10/30/2011, 9:36am PDT NEW
                yeah it turns out 4x is hard by jeep 10/30/2011, 3:59pm PDT NEW
                    Mecron sez: WE FUCKED UP, SORRY. IT'LL BE FIXED BY NOVEMBER 31ST by WITTGENSTEIN 10/30/2011, 4:47pm PDT NEW
                        Haegemonia Gold by Mischief Maker 11/01/2011, 12:17pm PDT NEW
                            Haegamonia Legions of Iron was pretty awful by WITTGENSTEIN 11/01/2011, 12:28pm PDT NEW
                            Re: Haegemonia Gold by fabio 12/13/2011, 5:05am PST NEW
                                Nope. Better looking? NT by Mischief Maker 12/15/2011, 12:16am PST NEW
                                    When zoomed in by fabio 12/15/2011, 12:01pm PST NEW
                                        Isn't that basically what GalCiv 2 was? by Mischief Maker 12/15/2011, 2:06pm PST NEW
                                            Re: Isn't that basically what GalCiv 2 was? by laudablepuss 12/15/2011, 3:30pm PST NEW
                                                Build a ship shaped like a gun made of smaller guns NT by fabio 12/15/2011, 6:58pm PST NEW
                                            I missed this post. :( Basically: the HW:C team split in two by WITTGENSTEIN 07/13/2013, 4:49pm PDT NEW
                    SOTS2 is appearing more GalCiv II than SOTS1 by WITTGENSTEIN 10/30/2011, 4:59pm PDT NEW
                        Re: SOTS2 is appearing more GalCiv II than SOTS1 by Mischief Shmup Enthusiast 10/30/2011, 5:32pm PDT NEW
                    There is the opposite extreme. by Mischief Shmup Enthusiast 10/30/2011, 6:01pm PDT NEW
                        freeware by fabio 10/31/2011, 10:22am PDT NEW
                        Re: There is the opposite extreme. by Fullofkittens 07/13/2013, 2:07pm PDT NEW
                        Pay 99$ to get in the alpha! NT by WITTGENSTEIN 07/13/2013, 4:39pm PDT NEW
                            I think you're mixing it up with that TA game. Overgrowth is still $30 preorder. NT by MM 07/13/2013, 9:47pm PDT NEW
                                Well, yes, that was the sarcastic point. I've been railing against these types by WITTGENSTEIN 07/14/2013, 8:04am PDT NEW
    Sword of the Stars 2: 2 weeks after launch by WITTGENSTEIN 11/09/2011, 3:42pm PST NEW
        How 'bout now? NT by Mischief Maker 01/28/2012, 6:34pm PST NEW
            The problems are endemic to the design by WITTGENSTEIN 03/25/2012, 10:01am PDT NEW
                Patch notes Highlights Reel (thanks SA) by WITTGENSTEIN 03/25/2012, 10:23am PDT NEW
                    Wait, is that real or from a SA joke article? by fabio 03/25/2012, 10:40am PDT NEW
                        It's real. NT by WITTGENSTEIN 03/25/2012, 2:00pm PDT NEW
                            :( by Mischief Maker 03/25/2012, 3:51pm PDT NEW
    6 months later: by WITTGENSTEIN 05/29/2012, 1:04pm PDT NEW
    The enhanced edition's out. Playable yet? by United Nations Maker 12/01/2012, 6:13am PST NEW
        ssssssssssssssssssystem update! NT by SOTS patch department 12/01/2012, 3:36pm PST NEW
    Stronghold 3 on sale for $7.50 ^_^ NT by fabio 07/04/2013, 1:10pm PDT NEW
        Fuck these games. Anyone remember that old SSI dos game Stronghold? by Eurotrash 07/04/2013, 11:53pm PDT NEW
            I still wish they'd remake Siege by fabio 07/13/2013, 1:04pm PDT NEW
                That sounds goddamn awesome. Your best chance might be an M&B mod :( NT by fucking newbie 07/13/2013, 5:12pm PDT NEW
        Archers still OP. And there are missions where you don't have access to them by WITTGENSTEIN 07/13/2013, 4:36pm PDT NEW
            I couldn't get too far into Stronghold or Crusaders by fabio 07/13/2013, 8:49pm PDT NEW
 
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