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by WITTGENSTEIN 06/25/2013, 9:20pm PDT |
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Quality control at Ubisoft Montreal has really tanked since AC2: Brotherhood. Beginning with Revelations, Ezio started to begin handling crappy in the most important part, the free-running, and AC3 is continuing that downward trend.
My favorite parts so far:
- fucking tree viewpoints. Hope you like spending 3 minutes trying to approach a ground level branch at JUST THE RIGHT ANGLE to hop up on it.
- invisible polygon walls. Carts, tents, all sorts of shit that have a transparency switch on their programming so that you're doing your best Mime-pressing-against-a-wall impression and they're taking shots at you.
- If you accidentally turn into a wall you didn't mean to go into, even when you swivel the camera in the direction you WANT to go, Connor will eagerly keep trying to hop up on the wall you crashed into until you release the free-run button.
- Your horse handles about as well as a Kenworth and gets tripped up by the stupidest shit. And whose dumbass idea was it to have a dedicated REAR BACK ON HIND LEGS button?
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