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by fabio 07/25/2013, 1:41am PDT |
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Penny Arcade meets Scary Stories to Tell in the Dark
This game would be amazing if it took a different art direction ("Hey guys we're making Thief 4 and this time it's gonna be semi cel shaded!"), had a balanced difficulty (I did blitz run easily slaughtering every single guard in the first mission, and that was without any of the magic powers), better voice acting (it's Deus Ex 1 all over again), and had better writing (Does the protagonist not stop to think how the mysterious man gives him the exact same magic powers he saw the Empress' assassin use?).
The blink ability needs to be in more games. The killing animations during fights are the best I've seen since The Two Towers, and the move animations in Dark Messiah to shame. The different approaches you can take around the levels is great (burst into the room? switch poisoned cups with your target? poison both guests? discard the poison so your target takes his victim to a more secluded location?).
More games need NPCs freaking out when you do something amazing in front of them.
I'll never understand the "zero kill count" obsession people have had with these games since Deus Ex and Metal Gear Solid. They shoehorn in a dumb morality system where even your main assassination targets can be taken out by "non-lethal" means, which is pretty much framing them for others to kill. The game sets you up as this badass avenging assassin with murdering powers, then tells you you'll be punished for killing people. Half the magic powers kill and 5 out of 6 of your weapons are lethal! It even counts taking down zombies (terminal plague victims) as kills! At least Metal Gear Solid recognized people wanting to do a tranq dart run were catasses. |
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