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Re: Front Mission: Gun Hazard may be an exception to the Front Mission rule by athodyd 04/02/2005, 11:56pm PST
FABIO wrote:


Also one of the best damn SNES games ever with mechs: Metal Warriors. Best 16 bit two player game ever.


Got that too, although I've never had the chance to go two-player with it. I'd put it right up with Valken and Gun Hazard, especially with the unique ability to switch robots (and at one point I swear I remember getting into an enemy cruiser as long as the screen and actually flying it around) except the graphics are... odd. It's like everything got run through some weirdo compression format and someone peed on it while it was saving out of Imageready. Also I just played a little bit of it right now and I'm still trying to get the music out of my head.



I like the concept of that system, but never CM's execution of it. One minute is just way too long to hand control of your units over to a spotty AI. I always felt like I was playing an RTS with one minute lag between orders and execution. Then there's the fact that the side without tanks loses to the one with them, and tank to tank combat is usually one big crapshoot.


I haven't actually played the full versions of the various CM games, since I'm always broke when I download the demo and I've always forgotten about it by the time I've got money, but I almost sort of enjoyed the mildly dumb AI because it reinforced how I wasn't actually in direct control of the units and was in fact merely barking orders at a cluster of semiliterate Russians.

You should definately check out lasersquad nemesis. It's like X-com mixed with the combat mission model. You each get a squad and plot out combat mission like moves and hit GO to play out 8 seconds. The only real problem is the imbalance between races. Marines wipe the floor with machina, machina decimate spawn, and spawn slaughter marines. Haven't played with the greys so I don't know how they fit in.
Actually, at some point I downloaded and played LSN and somehow forgot all about it. I'm guessing it failed to make an impression on me but I get the feeling it may have changed since, so I'll go ahead and grab it again.

My ultimate unfulfillable wish for the CM-style simultaneous action model is that it gets incorporated into some kind of massively multiplayer format based primarily on faction-based player-vs-player stuff. You start out with x amount of money that you put into infantry, artillery, transport, WHAT HAVE YOU and develop your unit from there as strictly grunts or special ops with fire support or an artillery company or just a bunch of trucks with guns that can move other guys around faster (my perverse dream in any strategy game being to play the whole thing as a rear-echelon motherfucker). There'd be a persistent world, divided into grid squares--the bigger the forces involved in a battle, the more grid squares would be "activated" for the battle to take place in--and units in neighboring squares can lend artillery support or reinforcements.

The factions come in as a way to manage the grid square system by figuring out who's going to be online when to defend what territory and who could do with a bit more money and troops and who is an idiot who can't be trusted to do anything etc. etc. etc. basically for the people who prefer orchestrating a grand strategy over the details of actual individual battles. People who don't want anything to do with that sort of bullshit would just become field commanders with access to more money and resources than usual, along with the ability to boss other people's units around to a limited extent. In other words, the higher ranks are for the people jerking off over their copies of Art of War and the lower ranks for people jerking off over Patton's memoirs/gay poetry. The faction system would also allow the developers to add an ongoing "story" to the universe by issuing orders from the very top of the hierarchy to start futile grand offensives, wars of attrition, rape camps, et goddamn cetera.

Probably impossible and ridiculous in a number of ways--the problems inherent in the time system of the simultaneous combat scheme alone (should everything be on one standard time of, say, one minute of planning and thirty seconds of action even when not actually in a battle, how should the preparation of trenches and defenses be handled during "off hours," what kind of AI system or invulnerability or whatevs should be in place for commanders who are too busy having sex and leaving the house to lead their troops in case of an attack) would probably bog the whole project down in the planning stages even before the fuckups and weirdnesses inherent to massively multiplayer games come into play--but its something I like to think about when I'm not busy thinking about how when I'm President of Astronauts everyone who went to my high school better watch the fuck out.
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Ace Combat 5 by Mischief Maverick 02/27/2005, 2:04pm PST NEW
    I take it all back by Mischief Maker 02/27/2005, 7:38pm PST NEW
    The story for Ace Combat 4 was very similar NT by The Joosh 02/27/2005, 8:05pm PST NEW
        or any other Japanese game by FABIO 02/27/2005, 10:30pm PST NEW
            Re: or any other Japanese game by Creexul :( 02/28/2005, 11:16am PST NEW
                sounds like Front Mission with planes NT by FABIO 02/28/2005, 11:18am PST NEW
                    Exactly. NT by CattleHumper 04/01/2005, 6:51pm PST NEW
                        Did Front Mission have fun gameplay to go with the shitty jap plot? NT by Mischief Maker 04/02/2005, 12:42pm PST NEW
                            no by FABIO 04/02/2005, 3:33pm PST NEW
                                Fire emblem is good though. by Mysterio 04/02/2005, 6:10pm PST NEW
                                    the GBA game? try again NT by FABIO 04/02/2005, 6:21pm PST NEW
                                        Fire emblem is good though. by Mysterio 04/02/2005, 6:48pm PST NEW
                                            Re: Fire emblem is good though. by Daverd 04/03/2005, 12:09am PST NEW
                                                there you go! NT by FABIO 04/03/2005, 7:05pm PDT NEW
                                Front Mission: Gun Hazard may be an exception to the Front Mission rule by athodyd 04/02/2005, 8:20pm PST NEW
                                    Re: Front Mission: Gun Hazard may be an exception to the Front Mission rule by FABIO 04/02/2005, 9:16pm PST NEW
                                        Haven't they balanced LSN by now? It's coming out on retail soon. NT by Mischief Maker 04/02/2005, 9:44pm PST NEW
                                            Can you play that in single player? NT by Mysterio 04/03/2005, 4:31am PDT NEW
                                                they added a single player campaign. Haven't tried it. NT by FABIO 04/03/2005, 7:02pm PDT NEW
                                        Re: Front Mission: Gun Hazard may be an exception to the Front Mission rule by athodyd 04/02/2005, 11:56pm PST NEW
                                            Re: Front Mission: Gun Hazard may be an exception to the Front Mission rule by FABIO 04/03/2005, 7:17pm PDT NEW
                                                I am a beer and pretzels general NT by Harry Grognard, USMC (ret) 04/03/2005, 7:18pm PDT NEW
 
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