|
by Jerry Whorebach 12/09/2013, 3:33am PST |
|
|
|
|
|
Now that they let us casual gamepad players disable the steering assist, I can finally appreciate all the changes Turn 10 has made to the physics model since Forza 2. Most obviously, it's much more three-dimensional now; whereas before your car's center of gravity seemed to slide around the vehicle like an unsecured toolbox, now it seems to roll like an ocean wave. This means that forces which would previously cause your back end to spin instead cause your chassis to rock back and forth on its suspension. The result is a car which feels simultaneously more stable and less glued to the tarmac. I'm not sure if it's any more fun or not, but it's certainly more realistic.
Meanwhile, career mode is more passionless and accessible than ever. Remember when prize cars were given out as rewards for winning races? Now they're awarded for leveling up your driver level, a process which is so disconnected from any actual experience on the track that it might as well be a function of how much time you've spent looking at glorified advertising in the virtual dealerships. In fact, it's possible to "beat" career mode without winning a single race! They don't even give you a score at the end of a season so you can try and better your performance, just a mess of achievements and the distinct impression that you're wasting your time by not paying the monthly fee to play online. It's possible the people who make Forza like racing well enough, but it's also clear their first love is selling products and services to people who couldn't care less about it. |
|
|
|
|
|
|
|