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I wrote this review a while ago by Lurker 340924 01/13/2014, 8:13pm PST
For a website that gets no traffic.

It’s a BYOOTIFUL Metrovania with light Devil May Cry combat and what might be the most unbalanced RPG elements ever.

It’s incredibly charming.

There’s also furries. Oh, so many furries.

This game is absolutely BEAUTIFUL, but I’ve got some problems with some of the furries (ex. the CURVACEOUS little flying fox that follows you around), and the fact that I actually thought my character wasn’t wearing pants for 70% of the game since they’re skin/fur-colored and skin-tight, so your eyes are drawn to the bulge. Also, for some reason, it goes for full cutscenes towards the end that are absolutely hideous.

For the first few hours, the combat is great fun. Effects are flying around and the parrying system feels alright when there’s only like 3-5 enemies on screen. Things start to go downhill, however, when you learn magic.

See, in order to use magic, you hit one button to have your fox friend spit out a spell, then you hold the special attack button to whirl your blade around and charge the spell up. It’s a cool system, but it’s so damn easy to abuse once you realize that using the M. Bison-fly-through-the-air-like-a-corkscrew attack ALSO charges your spells, meaning there’s no reason for you to ever get hit. It gets especially ridiculous when you get the lightning spell and can instantly hit everything on screen. It was all over when the game all but handed me two rings that each multiplied my magic attack by 3. Since multipliers multiply instead of add, like every other game, my magic attack ended up 18 times higher (3 x 3 x 2), which meant that I could pretty much end any battle against any number of enemies within the span of 10 seconds. This multiplier deal applies to everything, so two easy to acquire rings that each multiply your chance to find items by 3? Looks like you’ll be swimming in healing items.

I guess my point is numbers. Why would a game like this rely on such an insane level of stat scaling? The levels are almost completely linear with some tedious backtracking for useless chests, so why wouldn’t the designer (all made by one dude!) choose a system that focuses on player skill rather than grinding to win? The Dishwasher, which he cites as a source of inspiration, does this beautifully, so why not follow that? If you’re going to have numbers (because people DO like to see a tangible increase in strength along with their own skills and knowledge), then why completely abandon all attempts at balance at the ⅓ mark? Why not just focus on health and skills like Bastion, Zelda, or Megaman? It all adds up to something that starts out fun and exciting, but quickly falls into tedium as the combat system gets bogged down by arbitrary RPG elements.

Don’t get me wrong, it’s a great game! My favorite RPG is Lunar 2, so I’m partial to tiny flying creatures that spew magic. The voices are pleasant enough and I might’ve giggled once or twice. It’s just really disappointing to see game designers take refuge in appealing to our monkey brains by making numbers go up and up so we can get higher numbers. Your game is great! You don’t need to use cheap tricks! Just be your beautiful self.
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Review Request: Dust and Elysian Tail by Mischief Maker 01/12/2014, 2:20pm PST NEW
    Fuck it! First Impressions by Mischief Maker 01/13/2014, 10:49am PST NEW
        I wrote this review a while ago by Lurker 340924 01/13/2014, 8:13pm PST NEW
            Eh, fuck this game! by Mischief Maker 01/20/2014, 10:16am PST NEW
        The website that gets no traffic by Lurker 340924 01/13/2014, 8:21pm PST NEW
            I'm gonna give this a whirl, but if I put it down and wait for story I'll still NT by come back to it - stupid newbie 01/13/2014, 9:47pm PST NEW
 
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