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by Source: NeoGAF 01/18/2014, 9:00pm PST |
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Has a mecha game topped Zone of the Enders 2 yet?
Cacophanus wrote:
oneils wrote:
PC has a couple of titles you could check out.
Hawken and strike suit zero
Worked on it for 2 years as lead designer and left a year before it was released. Final game was...uuuugggghhh....
Cacophanus wrote:
KDR_11k wrote:
Strike Suit isn't really a mecha game IMO, it's a space dogfighting game that lets you turn into a mech for short bursts as a form of special attack. You need to build a super gauge to even use the mech form. Zero was criticized for an abundance of annoying escort missions though the bad checkpointing was apparently fixed. I only played Infinity (which is just fighting waves of enemies for a high score) for that exact reason so I haven't seen Zero's missions first hand.
By the same reasoning Omega Boost is simply a space dogfighting game. In any case, it changed (for the worse) after I left - as the whole time limited transformation was never intended during my tenure.
The_Man wrote:
could you elaborate? GAF loves insider stories!
Well, I came up with the core mechanics, wrote the story, sourced both the mecha designer and composer as well as lead the design for two years. After I left, the controls changed, time limited transformation was shoehorned in and the gameplay balancing generally went south.
Originally the strike suit was intended to be quite uber, much like in Omega Boost in fact, but it all changed when the emphasis went on making the capital ships practically invincible. This ruined the balancing and nerfed the player's ability to make a difference, the corollary of which being the creation of endless escort missions and appalling difficulty spikes.
The sad thing about all this, was that these problems were entirely solvable through design (as in basic variable changes). There were no technical hurdles that created these problems, instead just wilful and likely pigheaded stupidity on the part of the design team.
The original version of the game was more akin to the flying parts of Warhawk, mixed in with elements of Gundam One Year War. In that the player could choose when to transform into mecha but still keeping a more arcade sensibility (as direct input rather than a simulated physics system, which is what was later put in sadly).
The whole reasoning behind this was that jousting in flight games is rather tedious and the mecha mode would break this stalemate (as the mecha could move laterally through space).
It was originally intended as a console game too, with the shift to PC happening after I left as well.
There were also seven very different strike suits, with specials, as well as far more and varied missions.
Anyway, next time I make a mecha game I'll do it with my own goddamn money. Thankfully I'm now living and working in Tokyo too, so at least I won't have to contend with the same level of functional ignorance when it comes to low level gameplay design (plus they get what mecha are here - in the West it's often just a long painful facepalm).
Cacophanus wrote:
distantmantra wrote:
Thanks for the insight, I felt like the game ended up being something quite different than it was originally advertised as. Was also wondering what happened with the PS3 version.
If people don't already go there, Cacophanus has THE site for mecha-related gaming at www.mechadamashii.com
It was originally meant as a PSN and XBLA game, dunno what happened about that. I was as surprised as everyone else when it went PC only.
There's definitely a lot more to tell but people might find it boring. Design isn't high concept a lot of the time, it's low level nitty gritty functional implementation. Most people lose interest when I start going into detail on this stuff (even in the industry, which is a tad depressing).
Cameron122 wrote:
Damn Caco, the original design sounds so much better. The rage meter was pretty silly yea.
Get to working on a new Mech game lol :P
I'm learning UDK just to make a mech game, pretty tough yea
I lost my shit when I saw the rage meter for the first time, such a stupid thing to do.
Good luck with UDK, it's a good toolset. I've used Unreal a lot over the years and it's pretty damn awesome |
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Report back, MM by fabio 01/23/2013, 8:39pm PST 
Eurogamer gave it 3/10 for shitty escort missions NT by MM 01/23/2013, 10:03pm PST 
Anyone think these gaming sites roll dice to see what indie game they'll bomb? by Worm 01/24/2013, 12:37pm PST 
Gonna have to go with Worm on this one by MM 01/24/2013, 11:13pm PST 
Did you pitch in on the kickstarter for Star Citizen? Not that it needed it. NT by WITTGENSTEIN 01/25/2013, 7:03pm PST 
He is a dumbass. Mission 4 wasn't easy but it wasn't ridiculously difficult. by WITTGENSTEIN 01/26/2013, 12:59pm PST 
Rock Paper Shotgun calls it an MMORPG because it displays mission objectives. NT by Start to Cunt: -1 01/25/2013, 4:38pm PST 
Jesus christ, are we really the only ones left with taste in games? NT by Worm 01/25/2013, 5:08pm PST 
Every time I want to know if a game's any good I Google site:caltrops.com [name] by Rafiki 01/25/2013, 6:35pm PST 
Re: Jesus christ, are we really the only ones left with taste in games? by Mischief Maker 01/26/2013, 10:28pm PST 
hahahahahaha, bullseye. NT by Last 01/27/2013, 10:16am PST 
I agree. Visits to virtual whorehouses should be better NT by Commander Tansin A. Darcos 05/04/2013, 7:06pm PDT 
I bought this because someone scoffed that it's Metarating was 64 by Worm 01/24/2013, 12:10am PST 
What controller setup are you using? by MM 01/24/2013, 9:09pm PST 
Mouse and keyboard. by Worm 01/24/2013, 9:52pm PST 
Oh and you can redo any mission in your Strike Suit to get the unlockables. NT by Worm 01/24/2013, 10:17pm PST 
Initial Impressions Report by MM 01/25/2013, 10:21am PST 
Re: Initial Impressions Report by WITTGENSTEIN 01/25/2013, 9:51pm PST 
Things I've learned about using the Robot by Mischief Maverick 01/25/2013, 10:10pm PST 
More Robot and Freespace 2 by Mischief Maker 01/27/2013, 9:15am PST 
Re: More Robot and Freespace 2 by WITTGENSTEIN 01/27/2013, 11:59am PST 
More thoughts on this and the bitching about escort missions. by Worm 01/31/2013, 7:59pm PST 
Let's not say things about Payload mode we can't take back NT by WITTGENSTEIN 01/31/2013, 9:08pm PST 
I think you're onto something here. by Mischief Maker 02/01/2013, 6:36pm PST 
Okay, the final mission is obnoxious. by Mischief Maker 03/22/2013, 9:53pm PDT 
Yeah I just flipped my mouse and gave up on the last mission by fabio 10/26/2013, 8:38pm PDT 
I got bored of this but they released a new game that's score attack by Worm 05/01/2013, 11:01am PDT 
Picked this up on sale by fabio 10/24/2013, 1:25pm PDT 
Re: Picked this up on sale by Mischief Maker 10/24/2013, 8:34pm PDT 
Drama! by Source: NeoGAF 01/18/2014, 9:00pm PST 
How noteworthy is the extent to which he's is dripping with weeb indignation? by stupid newbie 01/18/2014, 10:53pm PST 
"Your eyes are just too BIG to see the potential!" NT by The Happiness Engine 01/19/2014, 8:11am PST 
I don't entirely disagree with the guy by Mischief Maker 01/19/2014, 8:41am PST 
It was mostly his comment about westerners facepalming when giant robots were by stupid newbie 01/19/2014, 8:52am PST 
This is the difference between the east and west RE: Giant Robots by Mischief Maker 01/19/2014, 10:10am PST 
Hilariously, his frustration runs a lot deeper than that. by Source: NeoGAF 01/19/2014, 11:21am PST 
This is all giving me a sense of something pointlessly esoteric by stupid newbie 01/19/2014, 7:05pm PST 
Nah, I think it's simpler than that. by Mischief Maker 01/20/2014, 8:52am PST 
Too simple! You need to back up and dumb it down a little less. by Source: NeoGAF 01/21/2014, 12:19am PST 
There is some overlap by WITTGENSTEIN 01/20/2014, 9:43am PST 
Case in point by Cacophanus 02/03/2014, 1:57am PST 
I sure hope you came here after checking google results for your forum handle NT by Caltrops.com 02/03/2014, 10:02am PST 
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