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by Jerry Whorebach 01/21/2014, 10:51pm PST |
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The encounter design is amazing. I don't think I've ever played such a long game with so little padding or repetition. Where lesser games shovel in a lot of half-developed ideas for the sake of variety, RE4 keeps finding fresh and interesting ways to challenge your mastery of the core mechanics right up until the end. It's full of things I know I'm supposed to hate - adaptive difficulty and QTEs top the list - but it integrates them so inoffensively that I honestly can't complain. It even does dialogue and inventory management well! I think it's worth playing RE4 just to understand that all the immersive cinematic shooters out there these days aren't necessarily flawed in conception, they're just massively flawed in execution.
(Of course it's still no Doom, but Doom has the advantage of secretly being a 2D shooter viewed from a first-person perspective, so it's not really fair to compare them.) |
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