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Responses by skip 02/06/2014, 4:03pm PST
From the guy that made Gone home

This is true across creative industries. I believe it's important that Cormac McCarthy kept getting paid for Blood Meridian which was published in 1985 so that he could be able to create The Road which was published in 2006-and so that a number of authors who weren't as successful, who you might not have heard of, who received advances from the same publisher that made money from Blood Meridian and the rest of McCarthy's books, could eat and pay rent while they finished writing their own novels that may or may not be successful-- because who knows?


He wrote 4 books in between, but whatever. Royalties help fund the losers, sure. His point about paying for music is all well and good but let's be real. This man has likely pirated music in the past and I doubt he sleeps any worse at night for that.

This is why the comparison to labor such as plumbing is asinine: plumbing is an individual trade for an individual client, and the work is (ideally) frequent and low risk with low ongoing investment (you personally buy your tools and truck and do your training and get licensed, then advertise yourself and look for work, and then you get paid on a per-job basis every day you do that reliable, verifiable job for a single client who has contracted you. Maintenance of tools and truck and re-up of advertising and license over time are ongoing-- but you don't invest millions of dollars into a new plumbing project then hope that enough people will decide to pay for it after the fact of its completion as possible, then have to invest an enormous amount of money and time into your next plumbing project and hope enough people show up and pay for THAT one to make your money back so that you can afford to ever plumb again... etc.


Doesn't this sorta undermine his point? This is an indie studio so they'll get a good chunk of the profits. If you can't or won't make any profitable games in 20 years, doesn't the blame rest squarely on the studio? Why not just put it out if its misery then? At that point the royalties are more like unemployment checks. If that's your argument sure, but don't act like plumbing is a sure bet as a job either.

From the Frozen Synapse guy.

When something becomes public domain, anyone with any agenda can repurpose it. I would feel concerned if, in my lifetime, Frozen Synapse was turned into something used to promote ideals that don’t reflect our own


In the future somebody could through in a screen saying that the red blips are Nazis and the other are Jews. Of course it doesn't matter since in 20 years nobody will be playing this game anyway.

- The workman should, in a lot of cases, be able to earn promotion or increased salary simply by doing his job well over a long period

- He may, after a while, acquire enough knowledge about his trade to start his own business, or expand his current one. Growing a service business is significantly and inherently simpler than expanding a creative business. It’s Ian’s unique combination of talents and insanities that make our games the way they are; we can’t hire another one of him, nor can we clone him...


So this guy has spent the past few years under a rock, not noticing all the reports about flattening wages for most blue-collar Americans? They are also probably jackasses to the plumbers who come to their home. "Psh, Do the slovenly and uncreative work of figuring out why my pipes are leaking, which I'm too good for, you know. I'm going to be working on the next indie masterpiece."
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Public Domain for Games by Ice Cream Jonsey 02/05/2014, 11:41am PST NEW
    Tempting as it is to bash George, can't we get a study done? Is it that hard? by stupid rookie 02/05/2014, 11:54am PST NEW
        Tempting as it is to bash George, can't we get a study done? Is it that hard? by Ice Cream Jonsey 02/05/2014, 4:06pm PST NEW
            It'd be great if someone with knowledge about industry history and creators did by stupid rookie 02/05/2014, 4:13pm PST NEW
    George has a similarly tough view about paying for music. by A Developer 02/05/2014, 3:16pm PST NEW
        I'd hate to get nickled and/or dimed. *Pays for old games I own on disc* NT by Worm 02/05/2014, 3:26pm PST NEW
    Are "devs" really being paid royalties for the old stuff? by blackwater 02/06/2014, 12:13am PST NEW
        Responses by skip 02/06/2014, 4:03pm PST NEW
    It's the way copyright works that is a problem by Commander Tansin A. Darcos 02/21/2014, 3:43pm PST NEW
        You moron by The Happiness Engine 02/21/2014, 4:51pm PST NEW
            Re: You moron by Commander Tansin A. Darcos 03/14/2014, 9:45pm PDT NEW
            You mean you are the moron by Commander Tansin A. Darcos 04/19/2014, 5:09pm PDT NEW
        The people hurt the most by copyright extension are the creators of work for hir by Jerry Whorebach 02/21/2014, 5:29pm PST NEW
    Gearbox sues 3DRealms for continuing to develop a franchise they sold. by Broussard's Lament 02/23/2014, 10:54am PST NEW
 
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