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by Last 05/27/2014, 9:16am PDT |
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It's mostly the same Tropico you remember with nicer graphics and new missions and things, so if you like the previous games then you'll like this one.
They've added a few changes that range from "okay" to "pretty fun". It's a nice incremental improvement over Tropico 4 and that's enough for a sequel to pass the mark.
New changes:
1.) Persistent islands. Each mission takes place on an island you've previously built on (you usually get to choose which island to use for each mission) so that's nice. It's nice to not have to start from scratch laying down banana farms and shit, plus it seems like it'd add replay value.
1.5) Early missions take place in Colonial times, then WW1, Cold War, Modern Times, the future(??) I've done about 20 hours and am right around the Cuban Missile Crisis.
2.) Dynasty. Once in a while you can spawn a new family member with their own traits (ala Rogue Legacy) and then during elections you can swap from your current character to the new one. Your family members also be assigned to buff buildings on the island or take place in special mission events when you aren't playing as them.
3.) Building managers. From time to time you'll identify citizens with special abilities and assign them to buildings to provide a minor buff. The Union Leader increases job happiness at their building. Green Thumb improves beauty in surrounding buildings, etc.
4.) Different building types, different military options, new edicts, new missions, nicer graphics, nice music, fucking sweet as heck factoids during load screens, general thumbs up improvements across the board.
I haven't seen any of the multiplayer aspect of it yet. I'd expected that to be a bigger deal but it seems totally optional.
I played all the Tropico 4 DLC and enjoyed it but didn't replay it. I expect to replay Tropico 5 though. Pretty happy with it. |
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