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by Mysterio 10/04/2014, 4:04pm PDT |
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WITTGENSTEIN wrote:
Where they equated losing with "fun"
1. many layers of interdependent mechanics
2. randomness
3. content lends itself to narrativization
=
a simulation that is interesting to watch.
CK2 is a bene gesserit sim superimposed on a map of Europe. Try to hook your kids up with the neighbours in such a way that your dynasty inherits their land. You can help this inheritance along with assassinations, executions, and so forth. In the meantime, fabricate claims on weaker dynasties using your little Chancellor dude. The reward loop of "plan to grab a county --> adapt plan to deal with exigencies generated by the simulation --> fulfill plan ---> plan to grab a new county with new resources" is the whole game. Try not to get squashed by the Holy Roman Empire or the muslims. If your vassals are getting sad, throw feasts for them through the diplomacy menu.
Most of the game's complexity involves conditions and quantifications imposed on the basic structure above. I don't think you have to play tutorials to get the game. You learn the rules if you're interested in getting more insight into the simulation. |
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