Forum Overview :: Wasteland 2
 
I liked this way way more than I ever thought I would by Rafiki 10/28/2014, 9:43pm PDT
I only got this as part of the Torment Kickstarter, and never expected to like it at all. This gives me high hopes for Numenera, and proves Kickstarter isn't COMPLETELY worthless as long as the people running the campaign aren't incompetent shitheads. I hope inxile continues to be successful, they actually deserve it.

Like Jonsey, I enjoyed the combat tactics. It was well-integrated, not tedious, and actually felt useful. I'd actually take the time to fan out my dudes and position them before engaging in combat instead of just charging in a big clump. I did eventually realize the benefit of brawling: insanely high crit rate. I was crushing dudes by the end of the game with my brawler. I still do have to wonder if the RNG for hit/miss/crit percentages was calculated every frame, since it wasn't unusual to have a 95% chance to hit an enemy only to crit-friendly fire someone's insides out the front of their head. The final boss fight is the worst part of the entire game, and not only underscored how worthless friendly AI is but reminded me of accidentally aggroing Brahmin in Fallout 2 and having to wait 10,000 years for them to cycle through their turns.

I really liked how when the game asked you to pick sides in a conflict with respect to which quests to complete the choices weren't binary black and white Obviously Good and Obviously Bad, like the choice between siding with a Randian power-mongering psychopath or a dude that had a system of law and order, but was a cannibal and trigger-happy on executions.

Hollywood was totally unfinished and broken. Through sheer luck I managed to accidentally work through quests in an order that let me complete almost all of them, but a couple still bugged out. I hear other people had huge problems depending on how they attempted to complete quests. Also, NPCs talking up the amazing casino, but then it's "closed for renovations." Uh-huh. Patiently waiting for patch notes cheerfully announcing that "renovations are complete lol!"

Surprised at the huge amount of content, and only hated one quest chain where I had to run back and forth between two cities to FedEx a microscope. Despite putting in like 70 hours in the playthrough I completed, there's still a ton of things I didn't do, including alternate choices in quest chains. There's probably another 20 hours or so I could get out of it.

TAFKAM mentioned the game's graphics were slammed by reviewers. Those people are stupid. They aren't breaking new ground, but they're perfectly fine.

Not sure what the point of requiring water was in the first half of the game. It didn't really add any strategy or prevent me from doing anything, and in the second half it's inexplicably (but thankfully) removed.

This is more of a personal gripe, but I never really liked how in post-apocalyptic games society develops a child-like stupidity about pre-apocalyptic culture, like not being able to figure out what a SkyMall catalog was for. I get the joke, and I can't explain why in a game with killer robots, mutant plants, energy weapons, and the farting cowboy scene from Blazing Saddles, that's where I draw the line on suspending my disbelief.

At no point did the portrait designers collaborate with the writers. What do you think, problem or feature:










PREVIOUS REPLY QUOTE
 
Is it me or does difficulty spiral out of control in act 2? by Rafiki 10/04/2014, 11:50am PDT NEW
    As soon as you enter Act 2 by Lurker 410942 10/04/2014, 12:25pm PDT NEW
    I liked this way way more than I ever thought I would by Rafiki 10/28/2014, 9:43pm PDT NEW
 
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