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by Ice Cream Jonsey 11/07/2014, 8:28pm PST |
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Jagged Alliance 1, no. Its graphics are too shitty even for me, and I am spending my evenings making a CGA game.
I would categorize squad-level, tactical turn based games as follows, sir. You may disagree with me, but remember: I get screechy.
1. X-COM: UFO Defense (the best we got)
2. Baldur's Gate II (the magic puts its above JA2)
3. Jagged Alliance II (the only remotely realistic game in the bunch)
4. Syndicate Wars (although the temptation to plow through everyone with a minigun is high)
5. Wasteland 2 (with a bullet)
6. Breach II (not even all of this is nostalgia, and it's possibly the most beautiful of all these)
7. Silent Storm (would have placed higher if it either had weather or no audio)
8. Shadowrun Returns (I feel this one gets better with every expansion and DLC)
1,000,000: Terror from the Deep
1,000,001: That new fucking X-COM game.
9 is probably gonna be Satellite Reign when it comes out. Disgea is a JRPG and Advance Wars 2 isn't squad-based as far as I can tell. I'm worried that the Gettysburg game Pinback spoke of recently qualifies but I can't get a genre out of him. Ultima 6 and 7 are RPGs, as is Shadows over Riva. I feel like I am forgetting a game but I don't give a shit. I don't know how I feel about the Ancient Art of War. Technically there was tactics and squads and turns but not really. It's either an RTS with squad-based tactics or a squad-based tactics / RTS hybrid. It confuses and alienates me. Xenonauts is #10.
Slated for #1 in this genre was Clang, it's unfortunate they stole everyone's money and gave up. Half a million completely wasted, but then a Neal Stephenson work with an unsatisfying ending is "in bounds" for the man.
Slated for #2 was the series of books that one shithead Kickstarted cartoonist burned fuck Kickstarter 9/11 was an inside job
ICJ |
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