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by fabio 03/13/2015, 8:10am PDT |
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Mods continue to be worthless shits in 2056
So I'd say it's the best RPG since Bloodlines. Even better than the old Fallout games.
That said, COMPLAINTS!
The bullshit hit percentage thing is still there. I swear the actual chance to hit is 25% lower than whatever it tells you. Missing 3 out of 12 shots at 99% is beyond what you can chalk up to bad luck.
Dear developers, if you're going to make everyone constantly miss in your turn based tactical combat game, don't make grenades infinitely more accurate than the guns. The only threat posed by most enemies is when they pull out the grenades.
Combat in general is PROBLEMATIC. I'm playing on hard and it's still too easy. Mostly because the enemy AI is terrible and will always run out of cover for no reason. The problem in the other direction is the BULLSHIT of enemies always going first when combat starts. Bust down a door and catch dudes completely off guard? They'll get the first turn. The only times I've wiped is when I've opened a door and a bunch of mages (enemies all suck with guns in this game) chuck area effect spells to incapacitate my party before I can even do anything. You can't even spread your party out because it's non-combat follow mode until you open the door. So that's the rub: if you set difficulty below very hard, the combat is generally too easy. If you set it to very hard, then you flip your keyboard at the ridiculous rate you're wiped whenever a mage group gets the first turn. The only solution is to play on very hard and save before every door opening, quit out to the main menu if it's a bunch of mages who wipe you, turn down the difficulty, wait out the first enemy turn, save, quit back out to the main menu again to turn the difficulty back up, then reload and continue. I've resigned to leaving it on hard and having it be too easy (the only real non-bullshit combat challenge was the MKVI mission).
The way the whole Alice fund thing was handled just bugged me. I can't really explain it. Felt like the increased non-linearity of Shadowrun Returns was just an illusion. You HAD to do all 4 of the big runs to pay it off. Maybe you could 3 if you did every side mission and never spent a dime of money on equipment?
Did you take etiquette perks other than Security and Corporate? You're a sucker.
Can't control your party's skill advancements or ditch their default equipment. I would have preferred it if they dropped the Alice fund, let you keep way more of the money from the big missions, then had you buy all your party's equipment yourself. Their equipment doesn't keep pace with the game and their to hit chances are way lower than someone who was pumping karma into weapon skills at a respectable rate. Everybody misses like crazy unless Blitz uses his mark target skill (which usually misses). Dietrich is garbage but he's almost worth taking just for the accuracy boost spell. This all would be problem if enemies were actually a threat (outside of a full mage group getting the first turn while you're bunched up by a door).
No freaky cyborg/Satan sex with Glory.
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