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by Ice Cream Jonsey 05/13/2015, 9:30am PDT |
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The beginning of this game should be taught in game college, which of course nobody would attend because game designers know it all already.
In JR, you have the iconic opening from a TV show, which, granted, a new game isn't going to get for free. But it's so much better than the normal blob of whogivesashit an adventure game or RPG gives you about its world. There's maybe, what, six sentences in the Trek opening? That's all you need.
Two seconds into the game itself you have a starship coming from the future and its Captain gives you a tiny bit of info before exploding. Cool - we have motivation. (It is funny that the thing will explode on screen while Spock and Scotty run through their idle animation, not necessarily looking as a goddamn space ship blows up in front of them, haha. That's fine, though.)
You jump over to the right star system, get in a fight (the combat is awkward, sure, but you get the opportunity to let the bad guys go or blow them up anyway; I am a merciful Captain Kirk) meet the antagonist, get thrown in a brig and now you're ready to problem solve.
Shatner's voice acting is rushed in parts, which is unfortunate because he's going to essentially be our narrator. He's fine interacting with the other actors, funnily enough. Hopefully as the game goes on he doesn't get more bored. The writing isn't garbage, either. It's short and to the point, but it still takes a while to say.
It's refreshing to see a game get to some fun parts quickly, which just doesn't happen any more.
I'm curious if a Trek game that were to come along now would work as an adventure game / RPG type that let you make all your own characters. I wonder how much of it is existing-character based.
ICJ |
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