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by skip 05/24/2015, 9:31pm PDT |
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http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
We all get how pixels basically work. A computer divides a display into squares, and each square can be assigned one RGB value at a time. The total squares supported by the hardware is the device’s “resolution.”
This square grid is the smallest possible subdivision of detail available to an artist. It’s very much like tile/mosaic art – you can only add as much detail as your smallest available tile.
This constricted medium turned good artists into problem solvers. Good artists looked at the display like a mosaic artist, and not so good artists looked at it like a rock and chisel.
I really like the part where he contrasts SF III vs. IV animation and why the HD version blows, but my favorite quote is this.
“While they look a bit pixelated, the character models look quite good”-IGN review of KOF XIII
I had to look it up to be sure he wasn't misquoting.
Graphically, King of Fighters XIII looks great, showcasing some fantastically animated 2D sprite-based characters and detailed environments. While they look a bit pixelated, the character models look quite good, each with their own details and fluid animations.
I never read IGN and didn't care if they gave Godhand a 2 or whatever, but this is awful. Gamers don't get better written games because these are the reviews they find acceptable. |
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