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by Dream Cast 08/26/2015, 4:14pm PDT |
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Dave Thier wrote:
In order to say that something “isn’t” a game, you have to spend time thinking about what “is” a game, and that’s right up there with arguing “what is art” in terms of pointlessness.
I fully understand not wanting to spend time arguing the definition of "art". For that matter, I also understand not wanting to spend time arguing the definition of "game". I would hope, however, that you would try to spend at least a little time thinking about what "is" a game, especially if you plan to write an entire blog post arguing that The Vanishing of Ethan Carter "is" unquestionably that.
I spent a little time thinking about what "is" a game, and a lot of time learning from other people who had also managed to find the time in their busy lives of writing about it to think about it. The conclusion I came to was that a game required multiple outcomes of unequal value, outcomes arrived at through a series of choices whose consequences were predictable without being obvious. Once I understood this, I also understood what it was that I, personally, found so uniquely compelling about the experience of playing games: the act of struggling to make the right choice when the right choice isn't clear, or what an IGN games thinker would describe as "games-play".
A "game" that doesn't deliver games-play is, no doubt in the grand scheme of things, just as important and necessary as one that does. It is, however, about as useful for my purposes as a refrigerator that doesn't frigidize my food and three bottle caps and two stimpaks. So I would appreciate very much if both games sellers and especially games recommenders would one day adopt the intuitively sensible practice of labelling games-play-less entertainment software something less confusing than "games". The author himself says we're halfway there, with fans and hateful non-fans alike mostly agreeing on "simulator" as a usable alternative, and only ill-thought-out (NO TIME URGHHHH) arguments like his still actively retarding a more formalized adoption. So, maybe the future of games-labelling is a little less you-won't-believably controversial than one very hurried Forbes contributor would like me to think? |
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