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by Rafiki 10/06/2015, 5:28pm PDT |
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Mario Maker encourages you to create Mario levels, but the setup breaks the core element of extra lives. You can replay a level as many times as you want, and when you do the 100 Mario challenge you have more than enough lives (if you skip the stupid kaizo levels) to complete any level that's thrown at you even if you die a couple of times per level. In the 100 Mario challenge, you also have a arbitrary cap of earning 3 lives per level. This makes putting coins and extra lives in levels superfluous. There's no real reason to do so other than convention, because players have no motivation to collect them. In regular games, you might go out of your way to collect coins to build up your stock of lives for more difficult levels, so levels could be designed with risk/reward scenarios for coin placement. In this game, who's going to bother? I've been dutifully trying to place coins in ways that I think might coax players into taking a risk, but I'm starting to think that should be limited to power-ups and I should ignore coins and lives altogether.
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