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Forum Overview
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Mischief Maker's Maker's Mark
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by Mischief Maker 10/17/2015, 5:33am PDT |
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The simplicity of its metaphors aside, Passage was released in 2007 at a time when “indie games” and “art games” were just beginning to gain traction. It helped jumpstart both, by showing a way – albeit a limited one – that games could communicate through their mechanics without cutscenes or plot or anything borrowed from other mediums. It’s now one of a handful of games regularly accepted into museum exhibits worldwide, including the Museum of Modern Art’s videogame design exhibition.
This is even more depressing than Zoe Quinn participating in a United Nations symposium. |
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