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Re: Well, the scripts do eliminate a lot of busywork. by mffe 07/18/2016, 11:16pm PDT
pinback wrote:

I have, for instance, "steal" which sends the tow dude to a room, grabs whatever's in it to tow, and takes it back to the ship.


Right, I've got one of those too, but think about how much better it would be if it you had something as simple as a CURRENT_ROOM constant that was determined when the script starts.
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This is fun, but I'm pretty disappointed by mffe 07/18/2016, 6:51pm PDT NEW
    Well, the scripts do eliminate a lot of busywork. by pinback 07/18/2016, 7:36pm PDT NEW
        Re: Well, the scripts do eliminate a lot of busywork. by mffe 07/18/2016, 11:16pm PDT NEW
 
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