Forum Overview :: Tyranny
 
Well, let me ask you this by Ice Cream Jonsey 12/29/2016, 9:46am PST
fabio wrote:

Ice Cream Jonsey wrote:

Additionally, "[Glare silently]" is not an acceptable conversation choice.


The conversation response time limit trend has been a blight on story heavy games.


You clearly either went to film school or are extremely passionate about narrative or SOMETHING is going on, so you're a good person to ask: How important is starting a story by getting the reader to be on the "side" of the protagonist to you? I feel it never happens in video games any more. In Tyranny, we're supposed to "play the part of the bad guy" but the beginning is some CYOA where you are pitting a couple factions we know nothing about against each other. We have zero reason to care about the character we made. Am I crazy in thinking these games would be a lot better if they made us give a shit about the people inside?

I feel I gravitate towards 2D action games these days because they don't even bother, they just get straight to the shooting. But maybe I am crazy and nobody else goes into games like Tyranny with the expectations I have.


ICJ
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I'm really trying to be fair to this, but. by Ice Cream Jonsey 12/28/2016, 3:33pm PST NEW
    I blame Telltale by fabio 12/29/2016, 12:06am PST NEW
        Well, let me ask you this by Ice Cream Jonsey 12/29/2016, 9:46am PST NEW
            Pretty sure fabio did go to film school or studied it in undergrad NT by Caltrops Fact Checker 12/29/2016, 8:47pm PST NEW
            Re: Well, let me ask you this by Ice Cream Jonsey 10/10/2018, 10:07am PDT NEW
                Sorry man, I just don't have that many opinions about narrative design. by blackwater 10/10/2018, 12:45pm PDT NEW
    All this shit is covered in the little cyoa intro event. by Worm 12/30/2016, 1:33pm PST NEW
        [gruman] NT by gruman 10/10/2018, 9:35am PDT NEW
 
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