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by Dream Cast 03/08/2017, 7:26am PST |
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I had a feeling I got the scaling wrong on my screenshot, so I looked up what the arcade board ran: 256x240@57Hz. The guy at the Double Dragon Dojo "helpfully" cropped the black borders from the overscan regions, and it was throwing my calculations all out of whack. This is the last time I steal pictures from your site, buddy!
I also found out Double Dragon used an 8-bit CPU. Does this make Double Dragon the most graphically impressive 8-bit game of all time? Or just a close second, after Splatterhouse? Answers in the comments.
There's no way to simulate 288x224 properly without more pixels than I have on my monitor (provided it's even really 288x224, and not 320x224 after the Double Dragon Dojo guy got his hands on it). I doubt Namco's artists were sweating the aspect ratio too much, anyway - they had something like twelve other games to finish that year. Not counting NES ports, which I assume were handled by whichever team was on slacker probation. |
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