Forum Overview :: Mischief Maker's Maker's Mark
 
Aftermath by Mischief Maker 06/06/2017, 7:42pm PDT
Mischief Maker wrote:

...or at least indie games that I'm interested in.

You've got release dates set for Strafe, a roguelike version of Quake, and Regalia, which promises to mix Final Fantasy Tactics with Recettear.

Several games are leaving early access, including Starcrawlers, Everspace, and maybe even Overgrowth (though that one looks to be the disappointment I was predicting three or four years ago)

Then to cap things off, Brigador is going to get a massive content update on June 1st including flamethrower weapons!

Plus I have good reason to believe Aztez is nearing final release very soon!

Could they please put off WWIII for a couple more months?


Strafe was a huge disappointment. They billed it as Quake with random levels but it plays like a grotesque hybrid of modern shooters and Risk of Rain combining the worst aspects of both. The first world is actually the hardest because you're constantly squeezed into tight corridors where there's less room to dodge bullets and melee enemies can overwhelm your pathetic gun. From world 2 onward you're in gigantic open levels where you can circle strafe with ease plus you probably have upgrades like the regenerating shield or immunity to acid blood that make the game an absolute cakewalk. And don't think because the graphics are primitive it runs like a dream, this is Unity, bitch!

Starcrawlers is great. The game Legend of Grimrock SHOULD have been with turn-based tactical combat at the price of blah graphics. Character growth is pretty linear with each class getting three mostly self-contained skill trees devoted to a single role (the soldier has a tank tree, a nuke tree, and a boss snipe tree). Side missions are randomly generated but story missions are premade. Despite the turn-based system for enemy movement on the map, some traps move in real time. The combat skills are really interesting and seem to have a strong influence from Etrian Odyssey 3.

Everspace is good. Still the prettiest space game I've yet played. They made a key change in the sensor system that obligates you to fly through tunnels in asteroids and derelict spaceships now and I think the final product is better for it. Gameplay-wisce this is not Freespace 2, it's more like Freelancer re-imagined as an action roguelike with its open-air 6 degrees of freedom gameplay. Unlock cancer is absolutely insane but at least you certain upgrades alter your ship model as it grows increasingly ridiculously riced out. But jesus the music does not suit the visuals at all. I don't know if they were trying to copy the music from the No Man's Sky E3 trailer, but if you're going to write a score for an exciting adventure through gorgeously rendered outer space, lay off the wah-wah pedal.

Regalia is pretty good so far, though it's the game I've played with the least of the bunch because the combat is really challenging and unfortunately it's stingy with the mid-mission saving (alleviated somewhat with the last patch). A lot of thought seems to have gone into these characters and their skills.

Now take my opinion of The Long Journey Home with a whole shovelful of salt because space exploration is a starvation genre and I'm heavily biased in their favor. I think the fact that this game's really overpriced fuels a lot of the negative criticism. At its core, this is a Microprose game from the early 90s like Pirates or Sword of the Samurai (combining several simple minigames together to make a game that's greater than the sum of its parts) rendered in the Unreal Engine 4 with a fully orchestrated soundtrack. The game is slow-paced yet very tense as one minute you're making it rain at a space dock outfitting your ship with superior alien lasers and shields, the next minute you're subjecting your crew to radiation burns while skimming the corona of a star in a desperate attempt to refuel your FTL drive.

The Brigador upgrade is great stuff with plenty of content additions planned in the near future and I hope this re-release finally puts the developer in the black. What a difference weapon lighting makes in an already viscerally brutal game. Too bad flame weapons never made it through :(

Aztez didn't make May, but they did announce a release date sometime this summer. I used my Caltrops brawler article to finagle myself into becoming an alpha tester and can attest that it's an upper-tier brawler right up there with Aces Wild.

Of course Overgrowth still hasn't come out.
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Goddamn, May is going to be an exciting month for indie releases! by Mischief Maker 04/15/2017, 10:01am PDT NEW
    Aftermath by Mischief Maker 06/06/2017, 7:42pm PDT NEW
 
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