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by fabio 08/30/2017, 1:57pm PDT |
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A board game simulating the strategic portion of the original Star Wars, modeled after the 1998 Rebellion PC game. In board game terms, it's Twilight Struggle meets Twilight Imperium.
Like the PC game, it's half awesome and half eh. It feels a lot like most Fantasy Flight games that are badly in need of a streamlined 2nd edition. For every awesome movie moment, there's some fiddly messiness to deal with. The Empire gets a lot of cool special research project choices, but they're almost never worth it because you're putting everything into spreading out to find the hidden Rebel base. Playing the Empire starts to feel like you're just running a stormtrooper taxi service as you ferry ground troops from planet to planet. The Rebels launch suicide attacks to blow up your troop transport taxis (you have your choice of building x-wings for anti-TIE or y-wings for anti-capital, but only blowing up the taxis matters so you never build x-wings). The Death Star is a liability that gives the Rebels big victory points and the only value is its huge transport capacity: a super taxi. A better name might have been Vader: Taxi Dispatcher. Stormtroopers need Uber rides, dispatch your drivers to take them to their destinations without vigilante cab drivers blowing them up.
Combat is especially clunky, messing around with a clunky card system when it should have just been straight die rolls.
As it is, it can be an okay enjoyable game with some major rough edges. The $100 price would probably put off a lot of people.
I had real high hopes that the inevitable expansion would fix a lot of the issues. One was eventually announced.
Oh god fucking DAMMIT |
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