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More tips: by Mischief Maker 09/19/2017, 3:02pm PDT
fabio wrote:

Mischief Maker wrote:

2. At the start, merge your starting scouts with your home city and rearrange everyone's equipment. Warriors have the special ability to wield two-handed swords AND a shield which allows them to amass insane shield point levels that are useful both in the attack or tactics pile. Other than that, make sure as many people have weapons as possible.


This is ridiculously not obvious. Everyone's instinct is going to be keeping all the gatherers at home. I have also not seen any mention of the warrior two hand ability, even when I knew about it and was actively looking for it!


Well eventually you will do that. Note that I play on 300% difficulty so my starting population is so low I MUST pack up the whole village. On easier you can get away with leaving people home.

Early game: Entire village in a single expedition gathering equipment from encounters. Crafting is focused on tools for builders and gatherers and spears for combat and research points. Only buildings created are resource auto-producers.

Mid game: Village large enough to support a permanent population of crafters and gatherers. Expedition returns periodically to drop off higer-tier resources collected in encounters. Totem, crafting workshop, and other necessary buildings created with low-tier materials.

Late game: Large enough population to support a village, a main expedition, and one or more dedicated gathering expeditions to gather highest-tier resources in bulk. Auto-resource buildings are shitcanned for good, useful buildings are torn down and rebuilt with better materials for higher bonuses. Blessed paths are built to expand the village gathering radius. An NPC encampment is built post-main-storyline where you can trade a handful of crappy party members like scavengers and giant rats for a single high-quality unit.

Also, and this is not something I discovered on my own, if you mouse over the class icon for a warrior you'll get a popup describing the two-handed sword bonus. Demihumans have their own bonuses, especially elves.

-A party encumbrance meter showing how much shit I can carry.

-Expeditions are shown how many turns their food and fuel will last them...only on the inventory screen when creating an expedition at the settlement. I can't find any indication of it while I'm wandering around the world. You know, when I would actually need that info?

-Motherfucker let me see hex resources and expeditions/settlements AT THE SAME TIME. Why does one disable the viewing of the other? You RAT FUCKS.




Food, fuel, and encumbrance are in the top right corner just under the god portrait.

There actually is visual representation of resources on the map. You can see lots of coal deposits to the north and west, some iron next to the party, and some string to the south. However I think they realized late in development that it was too subtle then implemented the clumsy resource icon overlay toggle.

Seems like you need party members with enough combined gathering to harvest the resource in 1 turn, or else you're sticking around on that spot for another turn.


Hence the need for gathering tools and wooden rings. When it comes to divvying out gathering skill, it's best to have one or two characters with maxed out skill than to spread it out.

-Any indication on what using rare materials for crafting will get you. Fuck this Dark Souls guessing discovery shit. I can't even find a number on how much food a pasture will give me. You can't gauge shit when it comes to making a call on building stuff.


Plug the resources into the crafting screen, you'll have a preview of the resulting item and what its stats will be. The only stat that's random is the bonus you get from constructing an item with a gem.

How do you break stuff down? I can only do it right on the screen when your first discover the stuff, before you click on the prompt to take it.




In the inventory screen at the far left, "drop here to dismantle." You should almost never dismantle from the post-battle screen unless you're in the late game and know for a fact the items are too low-level to be of use.

So you never gather any rare materials that are outside your town? Isn't it a huge RNG swing to start near them? Why not just keep starting new games until you get a town next to one? Do you ever get more than one town?


In the early game you can gather them in passing, but lairs and encounters are more efficient. Note that while you need eyes on wandering monsters, lairs and ruins are always visible in the fog of war. High tier materials require more gathering points so if you start a game with only dark wood for fuel in range of your city you actually start at a disadvantage. Also, only materials within one tier of your researched level are visible on the map. One game I climbed up the leather ladder and in the late game discovered a dragon corpse smack dab next to my village.
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I just realized there's a much simpler way to review Thea: The Awakening. by Mischief Maker 05/17/2017, 9:53am PDT NEW
    The interface and tutorial are atrocious by fabio 09/18/2017, 7:22pm PDT NEW
        I'm not getting the X-com vibe either by fabio 09/18/2017, 7:57pm PDT NEW
        Yes, tutorial and documentation are the worst part of the game. by Mischief Maker 09/18/2017, 8:24pm PDT NEW
            (You can quit the game early from the score screen and still keep the God XP) NT by Mischief Maker 09/18/2017, 8:29pm PDT NEW
            I am looking forward to giving it another try tonight by fabio 09/19/2017, 7:51am PDT NEW
                More tips: by Mischief Maker 09/19/2017, 3:02pm PDT NEW
                    By spears you mean staff/pikes? NT by fabio 09/19/2017, 7:15pm PDT NEW
                        Pikes, yes. Skip staffs entirely. NT by Mischief Maker 09/19/2017, 7:43pm PDT NEW
                            I got a pretty sweet spear! by fabio 09/19/2017, 8:24pm PDT NEW
                alright, I'm done by fabio 09/23/2017, 11:27am PDT NEW
                    Fair enough. It's the core idea that I love about it. NT by Mischief Maker 09/23/2017, 12:23pm PDT NEW
                        Oh fuck it I tried it again by fabio 10/02/2017, 9:05pm PDT NEW
                    That was my takeaway too NT by skip 09/23/2017, 6:16pm PDT NEW
                        Plus its insistence on obfuscating everything by fabio 09/24/2017, 10:54pm PDT NEW
    How fucking dare you liken X-Com to a card game by Entropy Stew 09/18/2017, 8:23pm PDT NEW
        We never got a 3DO in every room, but we got Arcomage in every RPG. NT by Trip Hawkins 09/18/2017, 9:22pm PDT NEW
 
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