Forum Overview :: Gamerasutra
 
Re: Whoops! Nevermind, PC port delayed AGAIN! by Ice Cream Jonsey 01/20/2018, 8:58am PST
Mischief Maker wrote:

To all of you who have been anxiously awaiting the PC release of Ys VIII: Lacrimosa of DANA, we have a very regrettable announcement: we are once again pushing the release to an as-of-yet indeterminate date. We sincerely apologize for this delay, and we would like to explain in detail the reason why we are proceeding with the delay. This decision was not made lightly, and we understand that many of you will be upset about this news. For that, and most importantly, for the delay, we are very sorry.

Please note, however, that this announcement does not affect the relocalization update patch planned for January 30th for the PlayStation®4 and PlayStation Vita versions of the game.

Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.

As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. However, in light of the feedback of those who have participated in the second beta test, we have concluded that we cannot avoid modifying the core programming.

Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations. Once that process begins, we will monitor the progress and determine the release schedule. We will also be sure to give regular updates to our progress.

Again, we truly regret that we underestimated the severity of the issues that have surfaced (and how long it would take to resolve them), and for that, NIS America sincerely apologizes to all of you for this unexpected delay. We are fully aware of how much our fans have been anticipating this release, and will do our very best to launch the game the way it is meant to be launched: without any issues, game-breaking bugs, or errors.

If you have made a pre-purchase on Steam and would like a refund due to this delay, please use the link provided below:

http://b it.ly/YsVIIIPC_refundprocess (remove the space on the hyperlink).

For any purchases or pre-orders made outside of the Steam channel, please contact the corresponding refund support for that channel.
Thank you very much for your understanding, support, and patience through this time.

-VP and COO, Mitsuharu Hiraoka


And then they slipped on a banana peel, fell into a broom closet, ran out with a bucket on their head, then tumbled down the stairs.


I have found that in many cases software delays come from:

- salesman agreeing to something he or she did not run by developers (who are probably going to say, "Can't be estimated! Nobody's ever done it before! Who knows!")
- middle managers saying something that they think would impress their boss, but then they have no idea how long something would take themselves

But that is not what I want to talk about.

Did they seriously give people a URL for a refund and then use bit.ly for it and then tell them to manually manipulate the resulting URL? That's the most delightfuly anti-consumer thing I've seen in some time. I love it. "Hey, can't we use a /refund endpoint to -- " /gets thrown out of building


ICJ
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Ys VIII delayed indefinitely. :( by Mischief Maker 09/11/2017, 3:22pm PDT NEW
    Re: Ys VIII delayed indefinitely. :( by Subzero 09/12/2017, 11:22am PDT NEW
        I'm sure they're staffed exclusively by Hitler clones. But... by Mischief Maker 09/12/2017, 6:39pm PDT NEW
            Re: I'm sure they're staffed exclusively by Hitler clones. But... by Sub-Zero 09/13/2017, 10:17am PDT NEW
                Looks like NISA gave them a run for their money nevertheless! by Mischief Maker 10/10/2017, 3:42pm PDT NEW
                    Now it's been pushed back to early 2018. :( NT by Mischief Maker 11/03/2017, 5:54am PDT NEW
    PC release now set for January 30th. by Mischief Maker 01/11/2018, 9:08am PST NEW
    Whoops! Nevermind, PC port delayed AGAIN! by Mischief Maker 01/20/2018, 8:33am PST NEW
        Re: Whoops! Nevermind, PC port delayed AGAIN! by Ice Cream Jonsey 01/20/2018, 8:58am PST NEW
    Here we go again... by Mischief Maker 04/10/2018, 6:06am PDT NEW
    ...aaaand shit port. NT by Mischief Maker 04/16/2018, 11:26am PDT NEW
        Argh. Sorry to hear it, Mischief. NT by Ice Cream Jonsey 04/16/2018, 3:18pm PDT NEW
            Fortunately I didn't preorder, but the actual game is supposed to be really good NT by so I have a sad :( 04/16/2018, 7:43pm PDT NEW
        This was the only game i was looking forward to for months now. by Lurker 234523 04/17/2018, 7:48am PDT NEW
            There's Battletech next week! NT by Mischief Maker 04/17/2018, 6:34pm PDT NEW
                And it's $20 cheaper! by Lurker 234523 04/18/2018, 7:49am PDT NEW
        I caved and got it by Lurker 23498 04/23/2018, 6:18am PDT NEW
            Lemme know if they ever succeed. NT by Mischief Maker 04/23/2018, 6:30am PDT NEW
                They're just about there by Lurker 23498 05/08/2018, 2:57pm PDT NEW
                    Is this a Steam experimental branch? I see no announcement on the store page. NT by Mischief Maker 05/08/2018, 3:53pm PDT NEW
    SURPRISE! by NISA 04/17/2018, 8:07am PDT NEW
    Whaaaat??? Massive gfx improvement and optimization patch just dropped! by MM 01/21/2020, 9:10pm PST NEW
 
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