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World of Warcrap. Octopath Traveler by Rafiki 09/09/2018, 9:11pm PDT
WOW

The single player still sucks. It's still just a timesink. You still just mash buttons and trivially defeat a few enemies to collect scraps of meat or huju dust or whatever to read quest text you will probably never care about. I stopped playing years ago and I guess at some point they introduced level scaling, which even further emphasizes what a timesink anything single player is. The whole point of leveling is to give you a feeling that you're getting more powerful, but I'm going to guess that idiots who hate MMOs but insist on playing them cried because they reached max level and still had lots of leftover content that they were now overpowered for even though it was never challenging to begin with. I was googling for some quest item or objective or something and came across an old thread where people were complaining because Blizzard had introduced lengthy story questlines that required you to complete dungeons AND raids. With the group finder this was a non-issue, and the challenge when using the group finder is also a non-issue, but they were pissing and moaning because they don't WANT to do group content! They've been playing since the beginning and this was the first time they couldn't progress in the story without being forced to play in groups! In a massive multiplayer game! The nerve! When video game companies stop releasing standalone games and require you to download a local client and pay a monthly subscription fee to play single player hosted on their servers, these are the idiots that normalized it.

The difficulty of normal dungeons and heroics have been flattened to the point that they're not difficult. I did raid finder before the newest expansion released, and you didn't have to try at all. It's shit for people who just want to see the content they paid for but not do anything. Worm summed it up in that post I linked.

I don't do PVP, so I can't comment.

I will give them that, despite me not caring about the story, they did have explicit storylines through each zone with quests tied into them instead of just a pile of random quests that end in forwarding you onto the next area. So that's something. At least they're trying to have a better narrative.

So why did I still become mildly obsessed again and can't overall call it a bad game? Mythic+ dungeons (and I'm assuming raids if I were in a guild). They offer what every good game offers and what was compelling to me when I raided back in the day: a real sense of improvement and eventual mastery over the game. The mythic+ modifiers can be brutally difficult and I've literally spent 6,000 gold (for people who don't play the game, that's a lot) on repairs in the last 2 weeks. I hate other people because they're stupid and awful, but when you get a group that has their shit together it's still a top-tier co-op experience. So you have to play at the limit of your ability, as fast as possible because you're on a timer, have a razor thin margin of error but still need to be prepared to instantly improvise if shit hits the fan, and by the time you're done you're literally physically exhausted because you just spent half an hour under constant stress, and I love it. It's amazing how a game can have so much shit surrounding it but still have something great in it.



Octopath Traveler


I saw this got rave reviews so I checked it out because it had a free 3 hour demo. I guessed that it was made by the same team that made Bravely Default because the title was laughably terrible and stupidly literal, and I guessed correctly.

It's a turn-based RPG and there's 8 characters with 8 individual storylines you play separately. They travel the land. GET IT? I made the mistake of picking the huntress first who is part of some woodland tribe that is attuned to nature and the forest. Lo, they doeth speaken in some kind of olde English or attempted Viking or some shitteth, and verily it makes me want to barfen. Everything they say is also eye-rolling and clichéd, like when they make you sit through 5 minutes of your character giving a speech about the circle of life to really sell you on how much her and her people respect nature. I remember Divinity: Original Sin had Bairdotr who was some viking-esque woodland huntress, so on the basis of 2 examples 5 years apart this is a really popular trend for some reason.

I mostly picked up this game because I read the combat had more strategy than the typical JRPG. I'm not quite seeing it yet, but since you only get 3 hours or until you complete a prologue I'll give it the benefit of the doubt. On the other hand, it's Square so who knows. They've always covered up lackluster strategy by distracting people with enormous variety or production budgets, so maybe dangling eight unique storylines and slightly less shallow strategy is enough of a novelty to get people to gush over how great this is. I haven't decided if I'll throw down for the full game or not.
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World of Warcrap. Octopath Traveler by Rafiki 09/09/2018, 9:11pm PDT NEW
 
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