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That's correct..? by MM 09/22/2019, 7:16am PDT
I mean the complicating factors are things like strike craft and ship perks. For example, in a recent run I had a wing of drones that could not get return fire in melee range AND had a tractor beam to prevent the ship they're targeting from fleeing. Makes a pretty substantial difference in tactics.

And bombarding the enemy ship with your main cannons won't be worth much if they have the perk that their final lifebar can only be damaged by strike craft.

Like I said, King's Bounty is a closer analogue than FTL.
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I'm really digging Crying Suns right now. FTL meets King's Bounty. NT by Mischief Maker 09/19/2019, 5:00pm PDT NEW
    I was waiting for this one. Thank you for reminding me NT by Jerry's a Canadian G-Man 09/19/2019, 5:29pm PDT NEW
        Enjoying it but I feel like the fuel being expended in-system is a mistake. NT by Jerry's a Canadian G-Man 09/19/2019, 7:28pm PDT NEW
            I've been maxing out the fuel collection upgrade at the start of every run. NT by Mischief Maker 09/19/2019, 7:36pm PDT NEW
                I feel like it has a better story/concept than FTL but every fight devolves into NT by "Suppress his squadrons & bombard" 09/21/2019, 10:02am PDT NEW
                    That's correct..? by MM 09/22/2019, 7:16am PDT NEW
    After the honeymoon. by Mischief Maker 10/06/2019, 3:08pm PDT NEW
 
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