Hardspace: Shipbreaker works to recapture the Homeworld feel with a genre swichby saltlord 06/23/2020, 10:53pm PDT
From the original HW team now largely reassembled under Blackbird Interactive, we have a new game about floating around in a boundless-feeling 3d environment and navigating space while you try to control explosions. They even threw in a new spin on the sensors manager! Only this time it's personal in that you are a person instead of a fleet, and that person is a chump in debt to a faceless corporation.
The escapism (ha) comes into play in paying off that debt, which you do by surgically carving up spaceships that are no longer necessary for cool interstellar industry because there's been a gate collapse while your employer tells you to do performance enhancing drugs so you can make them more money. It's sort of a reverse version of one of those blocky spaceship builder games, only with better graphics: you try not to get shocked, burned, or blown up as you tear out all the cool useful gear like choice legos and then shitcan as much of the gutted wreck as you can into a recycler furnace like you're trading in bottles and cans for a nickel apiece.
Maybe it's a blue collar sim craved by people too removed from hand work to know the backbreaking ache of real labor, but extended play vids convey a soothing tone in a way I only get from this team's games so this forum seemed to fit. The bitter irony of wanting to play a game about soul-crushing work for fun where one of the hazards is getting knocked out of the work area is apt given current events and modern labor relations. Positively begs for VR support.
Here, have a trailer:
Extended play to give you an idea of the flavor and tone: