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More poorly documented than complicated. by Mischief Maker 07/05/2020, 8:45pm PDT
The big thing to know about the game is it's a Master of Magic-style fantasy RPG renamed with sci fi terms.

RESOURCES:
* Energy is gold. Used to buy things and pay upkeep.
* Cosmite is Vespene Gas. Used to upgrade things and upkeep top-tier units.
* Knowledge is research points.
* Influence is diplomatic currency. Diplomacy in this game is less RNG-based and more transactional and just about every action has a cost in influence.
* Additionally each Colony consumes food (adds an additional population point when a threshold amount is reached) and happiness (random positive event when the amount reaches a threshold).
* Operations are spells, and operation points are spell points. Tactical operations are cast in combat, strategic operations are cast on the map. Most Operations have a warmup time.
* Doctrines are permanent spells, but each requires an open doctrine slot. You can research additional slots.

STRATEGIC MAP:
* The map is divided into provinces. All things equal, each province is controlled by a central building and can harvest a single type of resource (with exceptions).
* The central buildings include Forward Bases, Colonies, Exploitations (harvester buildings) and Landmarks.

* A forward base is built by moving a unit (usually a flying scout) to the central pin of an unoccupied province and spending influence to build the base. A forward base does several things.
+ Like all structures, it maintains a defensive garrison of basic troops (no more getting your capitol yoinked by a passing crow scout)
+ Building a forward base adjacent to a province you've already developed automatically builds a road network that speed up ground troops and colonizers.
+ Forward bases prevent rivals from making a diplomatic claim on that province later.
+ Building a new colony on top of a forward base gives the new colony a level 1 defensive enhancement for free.

* Colonies are basic cities
+ As their population grows, you get citizens that can be slotted into different job categories to change the colony's output. (The game auto-assigns them by default)
+ Once the citizen pop passes certain thresholds, you can claim a province adjacent to the city's existing road network then build an exploitation building there.
+ Colonies' basic resource output comes from which "Central" building you choose (eg. Central Biofarm or Central Reactor) and don't seem to be affected by the resource levels of the province itself. Crappy provinces are better for colonies, high-resource provinces for exploitation.

* Exploitations are resource extractor buildings.
+ Each province has a resource rating that can be seen at a glance by viewing the map at maximum zoom.
+ Building an exploitation harvester for a resource that's really abundant creates a higher-level exploitation building from the start.
+ You can research tech that allows you to upgrade exploitations for more resources from that province.

* Landmarks are prebuilt exploitation buildings that need to be cleared of monsters before you can use them. They usually also give extra bonus mechanics.
+ Note that you still need enough population to claim a province with a landmark you've cleared.

The one wrinkle is resource nodes. These are buildings that are not in the center of a province. They give a specific resource in an exploited sector regardless of what kind of exploitation building is in the center.



Does this help?
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MM: Are there any ESSENTIAL Planetfall DLCs? by pinback 07/05/2020, 2:38pm PDT NEW
    Revelations and Invasion. by Mischief Maker 07/05/2020, 2:52pm PDT NEW
        This game seems really complicated! Is that your experience? by pinback 07/05/2020, 5:31pm PDT NEW
            More poorly documented than complicated. by Mischief Maker 07/05/2020, 8:45pm PDT NEW
                i fuck dog NT by pinback 07/05/2020, 10:38pm PDT NEW
                    I've been hearing this lately, so it's probably true NT by some passing rando 07/06/2020, 12:45am PDT NEW
                        slowly making my way up to barnyard animals NT by pinback 07/06/2020, 7:02am PDT NEW
                            This isn't me, and what I do in my own time is my business. NT by pinback 07/06/2020, 11:30am PDT NEW
                                That person will be doxxed in 24 hours unless he apologizes NT by CALTROPS CURRENT ADMIN 07/06/2020, 11:56am PDT NEW
                Fuck, "fantasy 4X," not RPG. Doh! NT by MM 07/06/2020, 12:10pm PDT NEW
                    Understood! I understand! by pinback 07/06/2020, 2:39pm PDT NEW
                        If Planetfall has a flaw its that tactical battles move slowly and its better to NT by push auto battle on everything 07/06/2020, 2:43pm PDT NEW
                            Nice thing is if the autocombat gets your dudes killed,you can do-over in manual NT by Mischief Maker 07/06/2020, 6:20pm PDT NEW
    Holy crap is this game slow. by pinback 07/06/2020, 7:19pm PDT NEW
        Well "practice planet" means "inactive AI" so it's only as fast as you play. by Mischief Maker 07/06/2020, 7:25pm PDT NEW
            You can safely skip the campaign, the writing's not great, skirmish's where it's NT by at -MM 07/06/2020, 7:32pm PDT NEW
            I do enjoy auto-exploring. by pinback 07/06/2020, 7:33pm PDT NEW
 
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