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by Mischief Maker 09/11/2020, 10:05am PDT |
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The level design in Second Encounter is just heinous.
When I replay First Encounter I'm filled with nostalgia and joy at all the classic moments, even Kleer alley. But replaying Second Encounter it's just "ugh, THIS bouncy room, ugh, THAT gravity room" over and over again.
Plus while in concept the new weapons fill some holes in the arsenal, in practice they ruin things. The chainsaw is a hard counter to the suicide frogs, as long as you keep them in front of you they can keep coming and coming and you'll pop them all harmlessly. The flamethrower was better in memory than in practice. And the sniper rifle, as wonderful a gun as it is, allows the level designers to do incredibly annoying things like place hitscanning scorpions 2 miles away on a distant tower. So many times a battle would start and I'd be frantically scoping around the battlefield looking for 3 pixels of red or green so I could find the shooter.
The skinless dudes are just more bulletspongey versions of the beheaded soldiers, the pumpkin guy is just a more bulletspongey version of the kleer skeletons, and the dual-rockets guy is just a major bio mechanoid who leads his shots.
So I just redownloaded First Encounter and I'm having an absolute blast just playing through the Karnak demo. I also like how FE starts out seeming like it's going to be a quake-style corridor shooter, then gradually opens up more and more to absolute madness, while SE just lazily gives you wide open corridor after wide open corridor punctuated by FPS jumping puzzles over spike rooms.
Fingers crossed Serious Sam 4 resembles First Encounter more than Second. |
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