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by The Happiness Engine 02/10/2021, 5:50pm PST |
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Loop hero is a roguelike RPG and there is a story about why the game mechanics exist. Enjoy that if you want.
You are a little sprite-dude who endlessly walks the same looping path killing monsters, who drop cards. There is no combat interaction, you just watch your build play out. Some cards are equipment that boost your stats, some are extra monster spawners for your path, some are landscapes that get placed all around the blank void your path floats in.
As you get stronger and complete loops the monsters get stronger (duh). As you place mountains and meadows and treasure rooms you gain resources and HP and whatnot, but each card played brings you closer to summoning the boss, who WILL kill you. There is a campfire that serves as a start/finish line where you heal some and have a chance to leave with %100 of your resources. Death takes home less but not zero. Land/equipment resets each run, and a new path is generated. A level is a pretty short experience depending how far you want to push it. 10-30min on fast?
In between runs you use resources to build a camp/town which unlocks buffs and extra classes and all that Darkest Dungeons stuff. Most of this seems to be locked in the free demo.
The strategy is what cards you play or choose not to play, and where you place them. You are trying to maximize resources but if you accidentally make the level too hard or just stay too long you lose most of what you've been grabbing. Cards that age out of your hand/backpack become resources so if something is maybe better but not for your build it can be useful to wait and push the trash out, but if you draw 3 cards in your hand all after one fight you might lose that Oblivion you've been sitting on for an emergency.
Steam Page
Out March 4th. $15, on sale for $12.75 until March 11. |
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