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by Rafiki 08/22/2024, 10:14pm PDT |
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Is out now. By the guy that made Heat Signature.
Tactical Breach Wizards is a turn-based tactics game in which you lead a team of renegade wizards in kevlar, as they unravel a modern conspiracy plot and/or find the most stylish way to punch a Traffic Warlock through a 4th story window.
It's a story-driven campaign of about 14 hours, in which you...
...spend 13 hours clicking to advance through dialogue. >:(
What if XCOM was a puzzle game where you fight enemies one room at a time and try to solve the puzzle of how to take them out in the least amount of turns without getting hit, plus assorted other achievements. You don't have to play it that way and can brute force it but approaching it as a tactical puzzle game is more fun. You can undo all of your moves as long as you don't end your turn, so you can experiment with the most efficient way to throw everyone out of a window.
I'm enjoying it when I actually get to play the game, but there's a lot of dialogue and a lot of dialogue choices. The choices don't serve any game purpose, they're just flavor text with jokez and quipz. Why give me options to waste my time? Just tell a fucking joke, don't make me choose my own jokeventure if it doesn't affect anything. To be fair, though, I think there's a skip button, but I don't know how much it lets you skip.
In between missions there's a detective-esque mini-game where pictures are pinned to a corkboard and you link people and places of interest via yarn, but it feels less like an additional puzzle mode and more like a quiz to see if I did my homework and read the story.
There's a demo that I didn't try out first, so you can check that out if you don't want to go all in right away like I did. |
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