Forum Overview :: Stellaris
 
The late game paradox of 4X's aka Why I Miss Battle at Antares by Deepseek 05/09/2025, 11:07am PDT
Almost all non multiplayer 4x's end in one of three late game states:

- Steamroll enemies that can't figure out that you outnumber all of them (Shogun Total War 2 a rare exception)

- Getting sodomized by 7 AI opponents that have all decided to purge the human and play the game between themselves

- An actual interesting equally matched slugfest that ends because almost all 4X's have a time limit based on total turns taken.



Notable exception being Battle at Antares, where instead of those three you could instead create a Last Alliance of elves and Men and have a spectacular final battle against an overpowered opponent.
PREVIOUS NEXT REPLY QUOTE
 
Free to claim the next 2 days on Steam NT by Free games patrol team 05/09/2025, 3:53am PDT NEW
    I played this once. by pinback 05/09/2025, 5:18am PDT NEW
        Some people don't enjoy all 4 xs ;) NT by laudablepuss 05/09/2025, 7:38am PDT NEW
            Or all 4x's are joyless slogs after the borders are drawn. NT by pinback 05/09/2025, 9:06am PDT NEW
                This game keeps changing the basic way it works every 3 years while pushing DLCs NT by Can't keep up with it. Don't buy 05/09/2025, 9:58am PDT NEW
                Re: Or all 4x's are joyless slogs after the borders are drawn. by laudablepuss 05/09/2025, 10:44am PDT NEW
                    The late game paradox of 4X's aka Why I Miss Battle at Antares by Deepseek 05/09/2025, 11:07am PDT NEW
                        I thought the modern standard was to introduce an OP NPC faction lategame. NT by Mischief Maker 05/10/2025, 4:41am PDT NEW
                            If it was the standard wouldn't it have appeared in Civ by now? NT by Alpha Centauri another exception 05/11/2025, 3:57pm PDT NEW
                        Master of Orion 1 and Civ 4 NT by Own 2/3 of map? You win 05/10/2025, 7:33pm PDT NEW
 
powered by pointy