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by Mischief Maker Today, 2:28pm PDT |
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A 17-card table-less economic Eurogame taking place on a tropical island, this game is fantastic for keeping yourself occupied in a waiting room or in line, but the actual process of playing just looks like you're rummaging through some business cards or the like. The cards are plastic, so they can take a beating, and it comes with a nifty little pleather wallet that won't raise eyebrows.
Basically you're building and upgrading your island community over the course of 8 rounds to get the highest number of victory points by the end of round 8. Each of the 17 cards is four cards in one, flipping or rotating as you level them up. When you collect, say, fish from a fishing lodge, you move the card to the back of the deck and turn it sideways so the resources on the top of the card are sticking out, then spend those resources by tilting the card back upright.
Once you've got a grip on the game, there are advanced challenges and villager cards that can be added to boost the complexity and even add a permanent upgrades metagame to the experience.
It's great for its intended purpose as a wallet game for play-on-the-go in public. It won't dethrone any proper tabletop euro boardgames anytime soon. |
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