|
by a dick of disappointment 03/03/2026, 8:55pm PST |
|
 |
|
 |
|
I think I'm 2/3rds of the way through the main campaign missions. Everything is so damn short. Some of these you could start and finish on a single lunch break.
Dragonfall missions felt like those giant scenarios your pen & paper DM spent months working on, fleshing out tons of details and branching possibilities, telling everyone how special and worth it it was going to be. You worked your way through it over multiple all-nighter sessions. Everyone had a blast and still tell stories about its highlights long after.
Hong Kong feels like scenarios your DM threw together in half a day, designed to be played in just 2 hours as a concession to the gamer dads who can only make it once a month and have to leave early. The only comments after are "Yeah that was a decent quick session. We'll have to plan a longer night though for when everyone can stay late."
Last night I did Gobbet the shaman's loyalty mission. It's a bare bones, less interesting version of Glory's cult home mission from Dragonfall. You show up, shoot 3 rats, find a fuse in a crate, go through three tiny rooms on one floor talking to a couple people who don't matter, kill 4 more rats, then fight a boss and it's over. They try to make it seem involved by giving you the option of going around and convincing a bunch of individuals to join you in rising up against the boss at a given signal. I convinced every single one to do so. I gave the signal. Text told me that everyone sprang into action. Then absolutely nothing happens to show this for the boss fight. Out of curiosity I replayed the level (all 15 minutes of it) with nobody convinced and not giving the signal. Zero difference that I could tell. Even the online guides shrug their shoulders and admit there's no difference.
6/10 |
|
 |
|
 |
|
|
|