Iron Nest (demo)by Nick Spaz Yesterday, 10:50pm PDT
There is WAY more gorgeous detail here than anything in that PVKK trailer. You're walking the whole interior of a massive artillery mech. Unlike PVKK, everything is entirely analog. You see tons of amazing details as pistons, gears, and screws run the entire operation. You get your orders on a typewriter hooked up to giant plotter printer reels. The maker obviously studied up on battleship turret procedure.
The bulk of it was consulting initial spotter data.
You mark down all the positions on your giant area table map, place spotter and enemy tokens on locations like you're setting up a Warhammer game. Use the incomplete distance and bearing information given to triangulate target positions. Draw out the lines, get a range and bearing, enter that into your analog computer to get a gun elevation angle then go through pretty much every step in the battleship training video. Fire the gun, wait for the shell, receive intel update on the results and what to do next.
There is a fun training mini-game where your over engineered coffee maker uses similar wheels and levers that challenges you to make a good cup of coffee.
One slight negative is the flat "satire" writing you get in the country's propaganda newspaper after each mission, like some GTA Rockstar chud wrote it. You get a mission of loading a harmless flare shell to fire over the royal palace for a fireworks celebration. You would figure they planned for every player to give in to the urge to load a live HE shell instead and fire that at the palace, but if you do absolutely nothing happens and no feedback is given. Lame.
Can't wait for the full release. The only way they could screw it up is charging $100 for a digital copy of bad parody writing
Iron Nest (demo)by Nick SpazYesterday, 10:50pm PDT