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E-Day cost $500 million to make by blackwater 11/01/2026, 4:49pm PST
"And that is a real number. That is real."

On October 13, a week after E-Day’s official release date, Alinea Analytics’ Rhys Elliott estimated that the game had generated $42.1 million in revenue, having sold 311,000 copies across Steam and Xbox. He also pointed to a boost to Game Pass subscriptions that appears to have been the result of E-Day’s release, although lamented the lack of a PS5 version, which may have generated increased revenue.

One question Microsoft may have when it comes to Gears is the impact on Game Pass. Has it made a big enough impact on the subscription service to offset disappointing sales revenue? With a budget in the $500 million range, can Gears of War: E-Day ever be considered profitable?

Discussing Xbox’s ongoing financial struggles this week, Sharma pointed to Minecraft and World of Warcraft Forever as setting records, and the critical acclaim Call of Duty: Modern Warfare 4 had enjoyed. No mention was made of Gears of War: E-Day.
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E-Day cost $500 million to make by blackwater 11/01/2026, 4:49pm PST NEW
    Is it weird I didn't even know this game existed? by E. L. Koba 11/01/2026, 5:03pm PST NEW
        Me neither. NT by MM 11/01/2026, 5:46pm PST NEW
            Never heard of it. by Dan Driedelberg 11/01/2026, 5:54pm PST NEW
        AAA games are entering their red giant phase, just prior to collapse. by blackwater Yesterday, 3:12pm PST NEW
            He does! I bet he wouldn't waste invest by Billy Nudeman Yesterday, 3:53pm PST NEW
            Honestly going to miss AAA games if they stop making them by E. L. Koba Yesterday, 4:23pm PST NEW
 
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