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by Creexul :( 11/03/2005, 5:30am PST |
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I got these newer impressions from playing the game(!!).
I figured this game would be a nice pleasant 10 or so hours to help cement the idea that this is really just a glorified expansion. But no, it's like 20. I still haven't finished it yet, after LOTS of playing.
There are indeed a few new things, most of them are kind of cosmetic. There are some fat Germans that show up in the later missions. They're so FAT.
You run faster with a pistol out than you do with say a Bren (light machine gun). That's pretty new I guess.
The fact that you heal automatically doesn't mean you'll be dying any less. This is combined with the grenade indicator, which you think is just to further nerf the game for dumb ass console newbs who will have to play this while struggling with a console controller. As it turns out, it's added because this game is a fucking grenade raining festival. If you stick your head out to see like 5 Germans down the road, you can end up with two or three grenades thrown right at you instantly. Now that there's a thingy showing that grenades are being chucked at you, you can really see it.
This is also tied in with the fact that since this is a higher end game, it's not just all normal maps and fancy textures, but the fact that you will see easily double or triple or quadrouple (or just plain old TEN TIMES) the amount of enemies you faced in the original COD and UO.
The maps are apparently linear. You have to say apparently, because they're gigantic and there are indeed branching paths and the occasional multiple objectives. Sometimes it'll throw like six objectives at you and say "okay go here and kill everyone," but it'll use a different word for each "objective," like in one it'll say "clear the barn" and then in the other it will say "capture the house" and then "eliminate the enemy at the crossroads" and then "kill the enemy" and "neutralize this point" and "retrieve the strategic location." All for the same level, and it all means the same thing. But it's kind of cool because it's like one step closer to the crazy emergent kind of game idea where you are dropped into the battlefield and you go around picking which things you want to do. Maybe if they added some shit to blow up here and there it would seem even more like that.
The AI has been upgraded to add identifying speech, so if your dudes see a German say in a window on the second floor of a house, they'll yell "German, second floor on the left house" or behind telephone poles or behind sandbags or crates and such and such. Sometimes you even hear Germans yelling out the locations of you or your dudes, but in German.
They also added a thing to the enemy AI where you can knock them down, and their last moment will be pulling a handgun and firing off a few shots. You can either finish them off, which is satisfying (much like in the old versions of Firearms for Half-Life where you could see wounded revivable enemies and finish them off), or they'll die out after a few shots. But why take that chance.
One other thing about the AI is that there is indeed more of it all over the place in this game. I think the only time you're alone is in the beginning of an awesome Russian mission where you crawl through some elevated pipe area which has lots of blown out holes you can use to spray into unsuspecting Germans underneath, and eventually they find you and start shooting up at the pipe while yelling at you, and you can see light stream through the bulletholes.
One last thing I like is that you can totally play how you want, either with sniping or charging or some combination, or throwing grenades everywhere, or going in alone or flanking alone or trying to stay with your friendlies all the time.
This really does feel like double the game in every way, what with more crazy scripted sequences, lots more shooting, more enemies, more machine guns, more tanks, better designed maps, bigger areas, more houses to raid one by one. It ends up feeling more intense than the most intense parts of the first COD games. In the first games it really made you feel like you were in a war because you'd be taking cover and they'd be taking cover and there were scripted events and huge explosions and lots of fighting and everything was half blown up. In COD2, it's kind of like that but double. In fact, after COD2, COD1 will probably seem like fuckin lightweight nothing.
So, that's positive. |
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It turns out COD2 (for the pc) is really excellent by Weyoun Voidbringer 11/01/2005, 6:54pm PST 
Garand rating pending? by athodyd 11/01/2005, 8:49pm PST 
Holy shit, I didn't mean to spend three hours playing that game by athodyd 11/02/2005, 1:59am PST 
In otherwords, it's a dumbed down console port. -nt- by Oom Shnibble 11/03/2005, 9:03am PST 
It's definitly easier but I dunno about "dumbed down" by Weyoun Voidbringer 11/03/2005, 4:41pm PST 
Call of Duty: Better Graphics than the last one NT by FA-BI-OH! 11/01/2005, 8:57pm PST 
Some updated IMPRESSIONS. by Creexul :( 11/03/2005, 5:30am PST 
PS, about the M1. by Creexul :( 11/03/2005, 5:32am PST 
I emptied the Garand within ten minutes of every American mission by athodyd 11/03/2005, 10:56pm PST 
Garand reloading by Entropy Stew 11/04/2005, 1:28pm PST 
Re: Garand reloading by Mysterio 11/04/2005, 1:47pm PST 
Edit: by Mysterio 11/04/2005, 1:49pm PST 
They did it in Band of Brothers by Weyoun Voidbringer 11/04/2005, 3:44pm PST 
I looked up the Garand on Wikipedia once by Voyons Donc 11/04/2005, 3:49pm PST 
Re: Edit: by Eyo 11/04/2005, 3:53pm PST 
Regardless of how hard it is to do during actual combat by athodyd 11/04/2005, 7:37pm PST 
Re: Regardless of how hard it is to do during actual combat by Creexul :( 11/04/2005, 9:05pm PST 
I'll show you a johnson! NT by Drunk proceeds to unzip 11/05/2005, 12:04am PST 
Re: Some updated IMPRESSIONS. by Comrade McClane 11/03/2005, 11:44am PST 
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