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by False 03/21/2006, 5:53pm PST |
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It's good. My basic impression at this point is that it pretty much fixes the mistakes they made going from DW3 to DW4. They took out dueling, they took out the leveling up of weapons (replacing it with DW3's system of finding randomly generated weapons), the music is better than 4's, and the level design, while not being quite up to the standards of 3 (i.e. I haven't found anything as cool as the Seige of He Fei Castle yet, although there are some maps that come close) is better than 4's with one notable exception, which I'll get to later. So basically they changed everything that kept me from liking DW4 and kept the little improvements they made; the graphical stuff, making horses better, further differentiating the characters.
There are 15 characters this time around instead of 30+ or however many there were in DW3/4, and each one I've played so far has been unique. Magoichi fights with a musket, alternately bashing enemies with it and actually shooting it, Hanzo fights much like you'd expect a ninja to fight, with a lot of flashy jumping and flipping and fast dashing, Yukimura, the generic samurai hero, fights with a spear but still manages to feel different from Keiji, the crazy wild man samurai who also fights with a spear and shouts a lot. You advance characters by gaining experience through the stages, (according to 4 objectives...clear time, item acquisition, mission objectives completed and musou kills. This last is great because it makes you actually use your musou attack when you get it as opposed to saving it as a combo breaker for officers), which turns into stat raises (Melee/Ranged/Horse Attack and Defense, speed, agility, and jump) and skill points. Skill points are used to buy skills, which can do anything from increase the efficiency of healing items, make your charge or musou attacks better, or make it so you always use your True Musou.
Musou attacks are changed somewhat in SW as well. When you hit circle, you enter what I like to call Musou Time; the enemies are slowed down and you move at normal speed. You can keep hitting the circle button to fire off your character's musou attack or, if that attack sucks, just attack normally instead until the gauge runs out. True Musou mode basically adds a character-specific series of attacks to the end, once the gauge runs out. These are, again, different from character to character; Keiji swings his spear around in a wide arc in front of him (great for a group of guys right up there or for heavily damaging an officer) while Magoichi fires his gun like a shotgun, which is great for clearing out groups of scrubs but, since it knocks people down quick, isn't that great for doing a lot of damage to one guy.
Problems include the fact that the enemies are usually somewhat bland looking. 15 characters means that instead of DW, where you would have from 50% to 95% of officers on a map as unique characters, you now have most of the officers being generic. Also, I think there's one guy who just keeps fucking up the level design over at Koei. For the last game, he said, "Hey guys, let's make every level huge and sprawling with these huge sections you just run through! Great, huh?" For this game, he said, "Hey guys, let's make indoor missions, and have the enemies constantly respawn! Great, huh?" The indoor missions would be really fun and cool if not for the fact that the enemies infinitely respawn and, unlike the outdoor stages (where you can kill a reserve captain to get a small xp boost and stop the flow of enemies from that outpost), you cannot stop them. So your best strategy is to run headlong through the stage, avoiding every enemy (or clearing out groups sometimes to get your musou kills rating up) until you find an officer. Most indoor stages have 5 floors and the map isn't cleared when you enter, meaning you have to wander around like an asshole until you find the stairs.
I may actually fix this up and submit it as an article once the new game honeymoon wears off and I start to see more of the cracks.
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The closest you'll get to an easy way to browse the deleted posts. by Creexul :( 03/13/2006, 6:02am PST 
So Jsoh and I both finished Sacrifice finally. by Creexul :( 03/13/2006, 6:51am PST 
Metroid Prime 2 by Rafiki 03/19/2006, 12:52pm PST 
Viewtiful Joe by Forensic 03/19/2006, 12:58pm PST 
Mega Man: battle network: Blue version by Mischief Maker 03/19/2006, 12:59pm PST 
Morrowing vs Daggerfall... FIGHT! by Ice Cream Jonsey 03/19/2006, 1:02pm PST 
Castlevania: Lament of Innocence == Rygar with vampires, except better by godamit 03/19/2006, 1:03pm PST 
SSX3 (PS2) by Fussbett 03/19/2006, 1:04pm PST 
Re: SSX3 (PS2) by Ivan Dork It 03/20/2006, 3:23am PST 
It's an in-joke for that time period. by Fussbett 03/20/2006, 8:57am PST 
no no no by Ivan Dork It 03/20/2006, 10:57pm PST 
Re: no no no by Fussbett 03/20/2006, 11:14pm PST 
Re: no no no by Ivan Dork It 03/21/2006, 3:40am PST 
Solved by Fussbett 03/21/2006, 9:50am PST 
Crimson Skies (XBOX) by Funkula 03/19/2006, 1:05pm PST 
Kirby Air Ride by Funkula 03/19/2006, 1:06pm PST 
INC Reel Roundup and/or Cinema Showdown, pardner (plenty spoilers) by I need clarification 03/19/2006, 1:09pm PST 
OH GOD THE SUCK! (Matrix 3) by Mischief Maker 03/19/2006, 1:10pm PST 
Fire Emblem (GBA) by Funkula 03/19/2006, 1:11pm PST 
So this Deus Ex 2 demo sure is short and small by Roop Dirump 03/19/2006, 1:13pm PST 
MANHUNT (PS2) by Fussbett 03/19/2006, 1:14pm PST 
KOTOR, PC by mrs. johnson 03/19/2006, 1:14pm PST 
Medal of Honor: Rising Sun by Creexul ^_^ 03/19/2006, 1:15pm PST 
Atari 10-in-1 by Ice Cream Jonsey 03/19/2006, 1:15pm PST 
Gravitar by Ice Cream Jonsey 03/20/2006, 2:35am PST 
Where did you get your Vectrex flashcart? Review plz. NT by Fussbett 03/20/2006, 9:00am PST 
First impression: Godzilla Destroy all monsters (XBox) by Mischief Maker 03/19/2006, 1:16pm PST 
Mech Assault (X-Box) by Mischief Maker 03/19/2006, 1:17pm PST 
this really isn't a good review of this game :( by Weyoun Voidbringer 05/24/2009, 4:44pm PDT 
ok I should do a real and honest review so the correct opinion is here by Weyoun Voidbringer 05/24/2009, 5:46pm PDT 
Battlestar Galactica (X-Box) by Mischief Shai-hulud 03/19/2006, 1:18pm PST 
Lord of the Rings: The Return of the King by FABIO 03/19/2006, 1:19pm PST 
The Lord of the Rings: The Two Towers (PS2) by FABIO 01/24/2007, 6:41am PST 
Phantom Crash (XBOX) by Funkula 03/19/2006, 1:20pm PST 
Age of Mythology: The Titans, worst demo ever by FABIO 03/19/2006, 1:21pm PST 
Bujingai (PS2) (Jap) by Fussbett 03/19/2006, 1:25pm PST 
Gackt the Gamer by Fussbett 06/23/2009, 12:53am PDT 
I enjoyed this clip too much to say anything funny about it. by Zsenitanuki 06/30/2009, 2:28pm PDT 
Ratchet And Clank -- Going Commando by Rigthbug 03/19/2006, 1:26pm PST 
Re: Ratchet And Clank -- Going Commando NT by Quentin Beck 12/13/2007, 5:01am PST 
Pithy review of Dynasty Tactics 2 by curst 03/19/2006, 1:28pm PST 
Panzer Dragoon Orta (XBox) by Mischief Maker 03/19/2006, 1:28pm PST 
I am TOTALLY freaked the fuck out right now (Beyond good & Evil) by Mischief Maker 03/19/2006, 1:31pm PST 
NFL Street by Ice Cream Jonsey 03/19/2006, 1:32pm PST 
Baldur's Gate 2 Dark Alliance 2 (Playstation 2) by Creexul ^_^ 03/19/2006, 1:33pm PST 
Re: A bitter appraisal by Kab(uke) Seme by Kab(uke) Seme 03/19/2006, 1:35pm PST 
Kohan: Immortal Sovereigns by FABIO 03/19/2006, 1:36pm PST 
Star Wars: Knights of the Old Republic by elwonko 03/20/2006, 1:24pm PST 
Final Fantasy: Crystal Chronicles- first two hours impressions by FABIO 03/20/2006, 1:26pm PST 
Mac fans: still flaming homos. by Fussbett 03/20/2006, 1:28pm PST 
It kicks ass. by Frank McGillicutty 03/20/2006, 1:31pm PST 
Metroid: Zero Mission (GBA) by Voyons Donc 03/20/2006, 1:32pm PST 
Zone of the Enders 2 full review by Mischief Zero-Shift 03/20/2006, 1:33pm PST 
Zwwwweeee fighting? by Souffle of Pain 02/07/2007, 11:54am PST 
There was a link that was lost in the transfer by MMore Woman than you'll ever have 02/07/2007, 1:15pm PST 
It was that pussy bitch who posts as me by Souffle of Pain 02/07/2007, 1:20pm PST 
Colin McRae Rally 04 (PS2 EURO) by Fussbett 03/20/2006, 1:48pm PST 
Along those lines by Mischief Maker 03/20/2006, 1:53pm PST 
Culdcept (PS2) by Fussbett 03/20/2006, 1:54pm PST 
Reactions by Fussbett 03/20/2006, 3:45pm PST 
The Chronicles of Riddick: Escape from Butcher Bay by Fussbett 03/20/2006, 4:41pm PST 
That one didn't get deleted. But I approve of the effort. NT by Fussbett 03/20/2006, 10:09pm PST 
Silent Hill 3 (PS2) (PAL version) by Fussbett 03/20/2006, 4:43pm PST 
AIM log review of Everything or Nothing. by Creexul ^_^ 03/21/2006, 5:50pm PST 
Ninja Gaiden: I love this game!/I HATE THIS MOTHERFUCKING COCKSUCKING GAME! by Mischief Maker 03/21/2006, 5:51pm PST 
The Suffering by curst 03/21/2006, 5:52pm PST 
Review: Samurai Warriors by False 03/21/2006, 5:53pm PST 
Red Dead Revolver (PS2) by Fussbett 03/21/2006, 5:58pm PST 
Siren: Curst was right by FABIO 03/21/2006, 5:59pm PST 
More Broussard forum posts by Fussbett 03/21/2006, 6:02pm PST 
Front page this, please NT by Souffle of Pain 03/21/2006, 8:34pm PST 
It's old though. NT by Fussbett 03/22/2006, 11:24am PST 
I know it goes without saying, but Fussbett and INC make the best logs. by Jerry Whorebach 05/24/2009, 5:12pm PDT 
jhoh NT by Weyoun Voidbringer 05/24/2009, 5:48pm PDT 
I'm relieved Jhoh is publishing the book, because it sounds like a lot of work. NT by Fussbett 05/24/2009, 8:26pm PDT 
Then when it comes out it's all switched with Mranduh logs. 8( NT by Creexuls, a monster >:3 05/25/2009, 1:41am PDT 
JUNK II by Fussbett 03/21/2006, 6:10pm PST 
Dvorak saying there were great 3D0 games is still as good now as it was then NT by Ice Cream Jonsey 05/24/2009, 5:18pm PDT 
Junk by Fussbett 03/21/2006, 11:00pm PST 
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