Forum Overview :: Eve Online
 
Re: raw numbers vs ratios by Blobbio 04/27/2006, 7:21pm PDT
Ibis Cowboy wrote:

However you absolutely don't need billions in the bank to have fun and ruin other people's day. An established PvP role for newcomers is the tackler. Piloting the small, fast and hard to hit interceptors or even one of the better tech 1 frigates (cheap and disposable!) you scout, hunt down and warp scramble the target for those vital few seconds before the big guns can catch up and get a lock.

One of the most effective group tactics is the highly mobile and horribly difficult to counter interceptor/assault frigate fleet. Any lone battleship caught by one of these lethal wolfpacks is quickly converted to pod + can.



As soon as my (admittingly boring) industrial cargo hauling nets me enough credits, I was planning on going for an interceptor rather than the (more common?) cruiser route. Was planning to outfit it with close range weapons (rockets, blasters, or those close range projectile gun thingies), use its speed (possible micro warp drive) to get in close, then orbit around blasting away while their turrets couldn't track me fast enough. I was thinking either a Caldari Raptor with hybrid turrets and rockets or MinMarr with lasers and projectiles (the close range ones, autocannons?).

Aside from the microwarp drive, I was planning on filling my medium slots with ECM and hope it's enough to jam anyone with enough firepower to blow me away, then just count on my prey being dumb enough to not warp to any unobvious escape route so I won't have to bother with warp scramblers.

I was briefly considering an assault frigate, which is apparently a slower, tougher interceptor, but figured if I was going to bother with strength over speed then I'd just get a cruiser. The stealth bombers are also looking mighty attractive.


Amusing moments so far:

-Learning the hard way that corporations like to blockade the entrances to 0.0 space and will immediately pod anyone belonging to an NPC corporation.

-Learning the hard way that sentry guns do not guarentee safety, and that a hostile battleship can kill you and get away before the guns do any real damage.

-Foolishly running a high collateral courier mission, then laughing as the scamer tried to ambush me.....in high security space. The police ships destroyed him just as I jumped out.

-Finding gates with half a dozen corpses floating around it, then rummaging through the leftover cargo. I plan to make a part time job out of cargo stealing once I get my fast getaway interceptor.

PREVIOUS NEXT REPLY QUOTE
 
Why would anyone mine in this game? by Flavio 04/16/2006, 10:44pm PDT NEW
    Because mining makes money and provides needed production materials by Entropy Stew 04/17/2006, 12:54am PDT NEW
        raw numbers vs ratios by Flavio 04/17/2006, 2:18am PDT NEW
            Re: raw numbers vs ratios by Entropy Stew 04/17/2006, 10:22am PDT NEW
                Re: raw numbers vs ratios by Flavio 04/17/2006, 3:37pm PDT NEW
                    Re: raw numbers vs ratios by Ibis Cowboy 04/18/2006, 6:29pm PDT NEW
                        Re: raw numbers vs ratios by Flavio 04/18/2006, 7:38pm PDT NEW
                            Re: raw numbers vs ratios by Ibis Cowboy 04/22/2006, 10:59am PDT NEW
                                Re: raw numbers vs ratios by Blobbio 04/27/2006, 7:21pm PDT NEW
                                    Re: raw numbers vs ratios by Ibis Cowboy 05/11/2006, 7:28pm PDT NEW
                                        I just now got your name by Blobbio 05/12/2006, 12:21am PDT NEW
 
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