Forum Overview :: Eve Online
 
I just now got your name by Blobbio 05/12/2006, 12:21am PDT
Ibis Cowboy wrote:

Blobbio wrote:

As soon as my (admittingly boring) industrial cargo hauling nets me enough credits...
I'm sure there's faster (or at least more interesting) ways than hauling to make cash these days. I hear tell that agent running is a good bet for newer players and probably safer than ratting in low/zero sec systems. People have reported that they can make millions just sitting in a station watching the ebb and flow of the markets for a few hours. Not my can of Quafe however.


With no clue how to effectively mine anything outside the tutorial Veldspar field, agent running was pretty much my only choice of building up enough capital to start my BIG TOBACCO hauling career (tobacco is always the most profitable low investment commodity, a gateway drug to more risky cargo runs if you will). I could maybe run two 60k payoff missions compared to a single cargo run that netted several hundred thousand. A hold full of robotics, while risky to haul, nets about 1.3 mil per run.


Ibis wrote:

Blobbio wrote:

I was planning on going for an interceptor rather than the (more common?) cruiser route. Was planning to outfit it with close range weapons (rockets, blasters, or those close range projectile gun thingies), use its speed (possible micro warp drive) to get in close, then orbit around blasting away while their turrets couldn't track me fast enough. I was thinking either a Caldari Raptor with hybrid turrets and rockets or MinMarr with lasers and projectiles (the close range ones, autocannons?).
It's been said that EVE is one of those games you win by inches rather than miles. Skills, ships, better equipment and implants all provide small increments in ability. Add enough of them up and you start to get that decisive edge over your opponents. Mixing different race's weapons and ships can be fun for exotic setups but will lose you some significant bonuses.

If using missiles against a slower or webbed opponent many vets avoid the use of the automatic 'orbit' function in favour of manually swooping backwards and forwards, in effect performing 'bombing runs' on the target.You will be continually moving in and out of his guns' effective range while your missiles will always hit. The Caldari interceptors (Crow especially) are very popular because launchers use no cap leaving you able to run scramblers, webbers and shield boosters indefinitely. Projectiles use no cap either of course but the manual orbit trick no longer helps as much.

If short range knife fights appeal then go for the Gallente interceptors with their bonuses and equip with tech 2 blasters and ammo. Even Crow pilots are wary of this combo.


Well the first interceptor would be Caldari (chosen for their asian race which is bar far the best and I am a stat whore), and I was looking at the raptor since is it oh so much cheaper and comparable to the crow. I've been reading that range is really the raptor's main strength, and that fast orbiting with railguns at ~12k is their best bet to avoid tracking and stay out of web range. How are those turret destabilizer thingies?


Ibis wrote:

Blobbio wrote:

Aside from the microwarp drive, I was planning on filling my medium slots with ECM and hope it's enough to jam anyone with enough firepower to blow me away, then just count on my prey being dumb enough to not warp to any unobvious escape route so I won't have to bother with warp scramblers.
Beware the inertia, signature radius and cap penalties of the MWD. Use a quick burst to close with the target but switch it off when orbiting. An interceptor's best defence is tiny signature radius + transversal speed = hugely reduced damage from bigger guns and launchers. Interceptors are only frigates after all so anything that makes you easier to hit must be handled with care.


I wondered if the increased radius from MWD offset the extra speed advantage.


Since the revamp of the ECM system some months back the ECM modules gained hefty cap requirements. I haven't flown an inty for ages so I could have this wrong but I don't think ECM is really suitable for smaller ships any more (apart from some specialised ECM frigates). If you get NOSed as well you'll flatten your cap in seconds.


Every one on the forums says ECM needs to be weakened, since even frigates with only one have a chance of jamming battleships. I figured with the super long lock on time needed against interceptors, forcing them to relock would be good.


Warp scramblers are a must really. You'll be very lucky to meet someone who doesn't immediately warp out or more lamely log off (so initiating the emergency 1mil km warp) as soon as their shield/armor start to fail. If they warp to a mid space safespot and log off then barring some quick work with scan probes (after being engaged in PvP their ship should hang around for 15 minutes after logging off) you've lost them.


How do warp scramblers work? Is it just like ECM where you compare scramble strength to warp core strength and you get a percentage chance of crippling their warp for a while? Does just having one scrambler usually do the job?

A webber is also standard equipment for a interceptor. It will stop that hauler from reaching the gate before you can chew through its shields and armor and will reduce the transversal of faster ships making them easier to hit. Beware being webbed in return - a slow interceptor is usually a dead interceptor.


Huh. Never considered using web AS an interceptor; figured everyone else would be slower than me anyways, and I planned to avoid combat with other interceptors like the plague since I don't doubt for a second they'd be better at it.


Ibis wrote:

Blobbio wrote:

I was briefly considering an assault frigate, which is apparently a slower, tougher interceptor, but figured if I was going to bother with strength over speed then I'd just get a cruiser. The stealth bombers are also looking mighty attractive.
The thing about assault frigates is their insane damage restistances. Coupled with a frigate's small sig radius and possibly a shield/armor hardener or two they can emerge unscathed from bombardments that would destroy any tech 1 cruiser.


Forgot to check resistance. But really, after crapping around with industrials forever, I just want the fastest fucking ship available to cut down on travel time (I am way too tedium prone to set up "instas").



Ibis wrote:

Blobbio wrote:

-Learning the hard way that corporations like to blockade the entrances to 0.0 space and will immediately pod anyone belonging to an NPC corporation.
Yup. They think you're an alt spy. Or they just like collecting killmails. A small fast ship with warp core stabilisers should be able to get away from any gate camp with ease. If you land in a mobile warp disruption bubble things may become more intersting however.


I was wondering what the best way short of instas (personally I consider them an exploit, albeit a sometimes necessary one) was to run blockades. Most ships can lock on before even a shuttle can reach the gate.



Ibis wrote:

Blobbio wrote:

Unless you're a terminal loner then getting into a good corp will enhance the game immesurably especially in the early stages when money is tight. You can quickly learn the ropes and even get unfettered access to the riches of 0.0 space. Flying that interceptor will be far more fun as you scout ahead for your corp's dreadnaught attack on the enemy POS or fly with a pack of fellow interceptor/assault frigate pilots and rain havoc on carebear mining operations. Even joining something like Goonfleet (noobswarm 4tw) should be a laugh at the very least.



I was going to look into this as soon as I got my interceptor. Since frigging ICE CREAM is never on and never answers his EVE(har!)mails, I've been slumming the recruitment channel.

Saw these guys, who offer PvP "courses" in frigate wolfpack hunting for 5 million ISK. May check that out.
PREVIOUS REPLY QUOTE
 
Why would anyone mine in this game? by Flavio 04/16/2006, 10:44pm PDT NEW
    Because mining makes money and provides needed production materials by Entropy Stew 04/17/2006, 12:54am PDT NEW
        raw numbers vs ratios by Flavio 04/17/2006, 2:18am PDT NEW
            Re: raw numbers vs ratios by Entropy Stew 04/17/2006, 10:22am PDT NEW
                Re: raw numbers vs ratios by Flavio 04/17/2006, 3:37pm PDT NEW
                    Re: raw numbers vs ratios by Ibis Cowboy 04/18/2006, 6:29pm PDT NEW
                        Re: raw numbers vs ratios by Flavio 04/18/2006, 7:38pm PDT NEW
                            Re: raw numbers vs ratios by Ibis Cowboy 04/22/2006, 10:59am PDT NEW
                                Re: raw numbers vs ratios by Blobbio 04/27/2006, 7:21pm PDT NEW
                                    Re: raw numbers vs ratios by Ibis Cowboy 05/11/2006, 7:28pm PDT NEW
                                        I just now got your name by Blobbio 05/12/2006, 12:21am PDT NEW
 
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