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Ron Gilbert's article about a 2D adventure release by Ice Cream Jonsey 10/20/2004, 11:47am PDT
This interests the hell out of me, as I think doing such a thing would personally be my Dream Job. It would have been very cool to see him end the article with, "Now let's try to do just that!!!" but still.

Ron wrote:

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? The internet is filled with classic adventure fan sites centered around the LucasArts and Sierra games and a common thread is always how much people would like to see new ones being made, and why isn't it being done.

These are interesting questions that I've ponder a lot in the last year, but never really looked into it in any detail.

Now, before I launch into this long stream-of-consciousness, there are a couple of important things to understand. First, this is only a thought experiment. This is not something I am planning on doing, or even have a huge interest in doing, so please don't feed the rumor mills. Second, this article contains gory and gruesome details about the games business and, in particular, marketing and distribution. If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. If you're one of those people that can't help but stare at a car accident, read on.



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Ron Gilbert's article about a 2D adventure release by Ice Cream Jonsey 10/20/2004, 11:47am PDT NEW
 
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