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by Jerry Whorebach 08/03/2006, 7:50am PDT |
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On Dead Rising:
"We had written a storyline but removed it from the final game after the first American test audience was observed. Americans tended to continually press the 'A' button whenever they were at a point where they couldn't control the main character... even if the cutscene was unskippable." - Yoshi Kawasaki, Capcom
"Our goal was a game that embodied American-style gameplay. We even emulated the American work ethic around the office to get in the mood. The frequent delays are what is called an 'American deadline'." - Moshimoshi Hiroshima, Capcom |
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